Hi,
at first, congrats to the creators for the release of the engine. So far, I love it.
But back to my question:
How can I access the different meshes of an imported model? Or can I create multiple actors for each mesh? I have a car model, that has separate meshes for the body and the wheels. .
Regards
abgenullt
In Flax, the imported model has a list of material slots and LODs entries, each LOD entry has a list of meshes. When assigned to the StaticModel actor it simply rendering it as a whole (different than for instance Unity does). More info here: https://docs.flaxengine.com/manual/graphics/models/index.html
StaticModel actor API:
Model asset API:
Thanks for the quick answer 
I think, I understand the LOD mechanism. So, there is currently no way to create actors for the different meshes of a model to split the parts?
No, but you can hide certain meshes via ModelInstanceEntry.Visible property.