So I’m trying to make a top - down shooter and I’ve made a huge amount of progress, but I don’t just know why my bullet prefab can’t receive collision, that is, I want my bullet to be able to bounce of walls, I created a physics material to handle the bouncing but when I spawn the prefab from script it just goes through actors with colliders, I checked the physics settings and made sure there was physics between the layers but still, It’s not colliding please help
I would suggest 2 options:
- Enable CCD on bullet rigiddbody (Rigid Bodies | Flax Documentation)
- Use raycast to manually trace bullet collisions and slow it down