Hey has anyone figured out what the weight is when apply aim ik to your anim graph and how do I link it to my mouse:)
Weight is normalized alpha value in range 0 to 1 where 0 means no effect, 1 means full IK effect. It can be used to blend between node pose and the pose calculated by IK.
To use it simply pass the target object location to look at and use it after full character pose evaluation (eg. after state machine output) - depends on the game content.
Im still a little confused, how do I pass the target object location into the graph a vector3 parameter?
Add new parameter of type
Vector3, set it from code and read it in a graph.