I’m trying make a camera path script that follow one actor target (player in most cases) using splines to draw the path. But
Spline.GetSplinePoint give me a smooth movement by time.
This example reproduces that behaviour:
currentTime += Speed * Time.DeltaTime; var position = SplinePath.GetSplinePoint(currentTime); CameraSlot.Actor.Position = position;
Is it possible to interpolate the spline path linearly?