I was wondering if animation retargeting is on the radar for implementation? I don’t see it on Trello, but I can hope
Right now, you can play any animation with any skeleton -> it will animate bones that have matching names. So even if skinned model skeleton is a little different (eg. doesn’t have a few bones) it still can play - great way to reuse animations for multiple characters in a game.
The more robust utility for retargeting animation to match different skeleton dimensions (eg. use animation from small player on a larger enemy skeleton) is not implemented. We have skeleton retargeting on an Animation roadmap to be used for this purpose.
Thanks. I have very similar models but the bone naming is completely different. I’m quite interested in the approach you intend to take. I don’t know, performance wise, Unity’s approach is, but their approach is well suited to small teams.