Animations & ragdolls

is it possible to make a transition from the last animation to ragdoll

You can setup ragdoll on a character and set BonesWeight to 0 so it’s disabled and bones will use skeletal animation. Then you can toggle it to 1 to start running physics sim on that skeleton.

More docs: Ragdolls | Flax Documentation

1 Like

that is, in general, it is possible to make the skeleton partially ragdoll and partially have the animation I specify

Yes, use BonesWeights map on ragdoll that can specify a weight for each skeleton bone individually (by node name).