I am trying to replicate this StateMachine from Unity
Where :
- I want to switch animation between Idle0~Idle3 , based on parameter value
- In Unity it is possible for a Entry State to have MULTIPLE transitions,
and for each transition we add a condition rule, in above case those lines from Entry to each Idle state has a condition of the same parameter “idleValue (integer)”
idleValue =0, we go to animation Idle0, idleValue=1 go to animation Idle1, and so on
In Flax however, Entry can only have ONE SINGLE Transition line.
So can anyone please tell me, how to have a condition where we play different state on entry
or simply how to recreate the states above in Flax?
Thanks