Bug Report : Behavior Trees have weird errors when moving nodes

not sure how to make this stop, or if this is how the boxes are supposed to look

to remove this simply move the decorators once, and then reset them, or however it’s a bit tedious to do this non - stop

Animation (55)

^^ gif animation, think you need to click to see the bug from what could tell

somehow this also happens when opening the node canvas again, or not sure how to stop this errors

Animation (56)

the only way to undo this from what know is to move a few of the decorators from their set values, and to sort of reset how the nodes look that way, etc

it’s not that easy to fix this depending on how many nodes there are, or think it needs to be made to run better before anyone is gonna use AI behavior in Flax Engine from these features

how it’s supposed to look, or it takes 20 - 30 seconds to place these few nodes correctly from every time one reopens the Behavior Tree canvas atm

notes as to the bug

  1. it doesn’t take place when ’ grid snapping ’ is turned off from the editor settings

AUTO GRID SNAPPING SOMEHOW CAUSES THE ERROR, AND ALSO WHEN OPENING A BEHAVIOR TREE CANVAS FROM THE RESOURCES FOLDER

  1. adding a comment in a BT cavas, or then also enabling snapping makes it really bad to somehow be what’s wrong, and even without grid snapping a comment somehow mildly disaligns the nodes that have decorators on them, etc

Animation (57)

it’s difficult to see, and however the decorators move around

image