Build Project Does Not Save Game Name/Company Name

I edited the game name and company name in the Game Settings file and after build the exe generated is still the default FlaxEngine.exe and all the details are default. Am I missing something? Just doing a test of an example project. I’m not signed in with an account would I need to setup an account for this to work?

That’s default executable name on Windows. Can be changed when using C++ scripting and building game fro msource. We plan to allow renaming .exe but this will require some changes in scripting dll libs. I added task for it to be done in Flax 1.8.

ok, thanks :slight_smile: