Hi all, taking this engine for a spin and getting an error right after opening a new project. It says that it can’t open a scene because the game script modules are missing. I did a search on here and decided to look into the log file and I found this:
[ 00:00:02.221 ]: [Info] Building C# only Building target GameEditorTarget in Development for Windows x64 [ 00:00:02.257 ]: [Info] Building referenced target Flax [ 00:00:04.491 ]: [Info] Failed to save file B:\uroboros\Uroboros\Source\Game.Gen.cs Exception: Access to the path 'B:\testgame\Source\Game.Gen.cs' is denied. Stack trace: [ 00:00:04.493 ]: [Info] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost) at Flax.Build.Utilities.WriteFileIfChanged(String path, String contents) at Flax.Build.Bindings.BindingsGenerator.GenerateCSharp(BuildData buildData, IGrouping`2 binaryModule) at Flax.Build.Bindings.BindingsGenerator.GenerateBindings(BuildData buildData) at Flax.Build.Builder.BuildTargetNativeCppBindingsOnly(RulesAssembly rules, TaskGraph graph, Target target, Dictionary`2 buildContext, Platform platform, TargetArchitecture architecture, TargetConfiguration configuration) at Flax.Build.Builder.BuildTargets() at Flax.Build.Program.Main() Total time: 00:00:03.1828140 [ 00:00:04.527 ]: [Info] Editor end init
I just wanted to check out here since the developer seems active. I’m not super knowledgeable on window’s permissions but it could be because I have a separate hard drive that I store all my projects on.