Please community how can I detect collision using tags like check for a collider with a specific tag
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I was wondering how to do this as well.
How coincedental, we have the same problem, I think this should be added to the engine manual or api for ease of use
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I’ve found the documentation is very vague in certain spots. In some ways, it’s very good at giving information. In others, like this niche case, it can severely lack info.
Hey I wanna send you a private message
For anybody having trouble with this in the future, you can use collision.Collider.Tag
to get the tag of the Actor you collided with.