Please community how can I detect collision using tags like check for a collider with a specific tag
I was wondering how to do this as well.
How coincedental, we have the same problem, I think this should be added to the engine manual or api for ease of use
I’ve found the documentation is very vague in certain spots. In some ways, it’s very good at giving information. In others, like this niche case, it can severely lack info.
Hey I wanna send you a private message
For anybody having trouble with this in the future, you can use
collision.Collider.Tag to get the tag of the Actor you collided with.