While trying to add SharpZipLib into the plugin project I met kernel error (coreclr) crash continuously.
Added ICSharpCode.SharpZipLib.dll by
options.ScriptingAPI.FileReferences.Add(System.IO.Path.Combine(FolderPath, “…”, “…”, “Content”, “ICSharpCode.SharpZipLib.dll”));
in Build.cs of main project / plugin project and Visual Studio 2022 had compiled successfully in both cases.
but the kernel error did not appered when dll and applied class added into Game project, only crashed when those are added into plugin’s project.
There is nothing special in log file (just coreclr dll stack traces) so cannot understand what is different between main project and plugin’s.