PerlinNoise is described as a method, but is actually a class that can be used to generate noise with the Sample method (https://github.com/FlaxEngine/FlaxEngine/blob/master/Source/Engine/Utilities/PerlinNoise.cs). It also shows as returning a value 0 to 1, but a sample is actually -1 to 1 multiplied by amount and offset by baseValue.
The current page appears to reflect an implementation of the cpp noise in C#, but that is not what currently exists.