That’s not it, I managed to compile the apk, and the problem was the java version. Since I didn’t know which version of java I should use, I ended up using java version 19.0.2 as described in the documentation for flax.
After changing JAVA_HOME to C:\Program Files\Android\Android Studio\jbr
it ended up working and the version of java that Android Studio is using or rather the version that FlaxEngine v1.5 needs is JAVA >= 20
Despite compiling the project on the cell phone, it was all blocked and the screen flickered and ended up bugging the cell phone.
Error seen:
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It didn’t load a level (in the windows build the main screen loads a new level which in the android build stuck on the same screen)
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Phone crash (my phone is medium [4GBx128GB, GPU: Vulkan 1.1 & 90 (FPS) Refresh Rate, CPU: Mediatek G35 & Arm64-v8a * armeabi-v7a)
Some warnings:
On the first boot it stuck my background image, stopped recognizing USB, and I had to restart the phone. considering that despite being medium, it runs several games until it is heavy!
Bug - background image
Build - Android
Build - Win64
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It didn’t load the level for some reason, in the android build the game was stuck on the initial screen and didn’t change the level.
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The screen rotates automatically, this point is not really a problem but the game/build for android rotates in every cent horizontally/vertically the ideal is to just rotate horizontally “maybe I don’t know how to configure that
”
These were some of the problems I found considering that I couldn’t even open the gameplay level.
