So… when making the Color correction Post shader, i noticed that some of the files were absurdely massive and i’m curious as to how they are saved.
For example, if you import This Image Into your contents, even “compressed” it will be 175MB file, even though it’s a ~5MB picture.
Now, limiting the size to 4096 (Closest matching to longest length) it will only be 10MB
So… is it saving other things? Mipmaps? I did see a possible array of “sprites” in the Hex but i’m not going to dive deep into the hex when i can just ask.
4096 ^ 2 ~16M pixels
full size ~ 45M pixels
4096: 37.5% size of full size, 3x that is about 30MB, so…? where’s the rest coming from, MipMaps?

