Flax Engine hotfix update is now available! Version 1.2.6223
is a quick follow-up on recent issues reported by users after the last 1.2 update.
Contributors: mafiesto4, Erdroy, thallard, marynate, blep
PRs merged: 3
Changelog:
- Add warnings when cooking collision with empty mesh data
- Add
CookingData
for C# editor to extend the cooking process - Add build preset and target names to access for Game Cooker extending
- Add option to change order of items in Content View
- Add support for creating custom BoxVolume type in C#
- Add creating Scene Graph nodes for actors inheriting from some shared custom types
- Fix compiling C#-only game scripts without native platform tools installed
- Fix editor crash on startup when Rider 2021.1 is installed
- Fix CharacterController minimum size checks to prevent crashes if values are too small
- Fix startup failure on older CPUs that don’t support invariant TSC
- Fix potential runtime error from
locale::global
- Fix creating prefab in Editor from selection in Prefab window
- Fix undo for missing actor children and scripts when doing Convert action
- Fix crash when spawning C# object that inherits from abstract C++ class
- Fix crash when cooking collision data for multi-mesh models
- Fix missing mesh collider vertices transformation for navmesh building
- Fix crash on startup when 2 Rider installations are detected