Flax Engine hotfix update is now available! Version 1.2.6224
is another hotfix update for 1.2. We continued fixing any issues you’ve reported.
Contributors: mafiesto4, Erdroy
PRs merged: 0
Changelog:
- Add
Engine.HasGameViewportFocus
to C# API - Add
SuspensionForceOffset
to vehicle wheel config - Add check to prevent double-free from native event in C#
- Add option to select scene asset from Scene tree window
- Add option to Scene context menu to unload it
- Add support for changing scenes via Editor during play mode
- Add better timeline UI positioning for improved viewport navigation
- Add helper tooltips for Scene Animation actions UI
- Add Zoom value box to timeline view context menu
- Add timeline view panning with right mouse button
- Add options for vehicle wheel suspension configuration and state
- Add digital steering option for a vehicle
- Add vehicle telemetry logging debug option
- Add wheeled vehicle tire options
- Add
-new
command line arg to create a new project - Increase fog properties limits
- Increase default maximum window width limit to 8k
- Optimize ticking disabled vehicles
- Refactor Tracy source locations to be static
- Fix decal material normal vector blending
- Fix issue with
MapTrack
for actors - Fix actor renaming on paste to keep previous name if can
- Fix car wheel location by applying compression of the suspension spring
- Fix WheeledVehicle driving and suspension raycasts
- Fix suspension force offset location
- Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
- Fix rare crashes due to selection not being empty on play mode start
- Fix some memory leaks
- Fix ENet driver crash
- Fix invalid navmesh build for triggers
- Fix invalid rigidbody center of mass location
- Fix materials parameters display issues after editing
- Fix context menu keyboard arrows navigation to skip disabled items
- Fix UI with list of null items when layout gets rebuilt at item level
- Fix some problems with LocalizedString serialization in C#
- Fix timeline background stops drawing to be more readable
- Fix snap to the ground to use scene graph query instead of physics only raycast
- Fix window focus issue when removing actors