well, either building my project from src or from Flax Launcher causes this issue, MyProject folder is in Documents like always, this is the crash log after more than 10 minutes of building:
================================================================
Start of the log, 2021-04-10 13:40:12
[ 00:00:05.949 ]: [Info] Flax Engine
[ 00:00:05.949 ]: [Info] Platform: Windows x64 (Release)
[ 00:00:05.949 ]: [Info] Compiled for Dev Environment
[ 00:00:05.949 ]: [Info] Version 1.1.6217
[ 00:00:05.949 ]: [Info] Compiled: Apr 9 2021 22:07:51
[ 00:00:05.949 ]: [Info] Compiled with Visual C++ 19.27.29111.00
[ 00:00:05.949 ]: [Info] Product: Flax Editor, Company: Flax
[ 00:00:05.949 ]: [Info] Current culture: en-US
[ 00:00:05.949 ]: [Info] Command line:
[ 00:00:05.949 ]: [Info] Base directory: C:\Users/user/Desktop/FlaxEngine
[ 00:00:05.949 ]: [Info] Temporary folder: C:\Users/user/AppData/Local/Temp/ca1a625e-4191-0bd1-1158-34855a105acb
[ 00:00:05.949 ]: [Info] Project folder: C:\Users/user/Documents/Flax Projects/MyProject
[ 00:00:05.949 ]: [Info] Project name: MyProject
[ 00:00:05.949 ]: [Info] Computer name: HP
[ 00:00:05.949 ]: [Info] User name:
[ 00:00:05.949 ]: [Info] CPU package count: 1, Core count: 2, Logical processors: 2
[ 00:00:05.949 ]: [Info] CPU Page size: 4 KB, cache line size: 64 bytes
[ 00:00:05.949 ]: [Info] L1 cache: 128 KB, L2 cache: 512 KB, L3 cache: 2 MB
[ 00:00:05.949 ]: [Info] Clock speed: 2.34 GHz
[ 00:00:05.949 ]: [Info] Physical Memory: 3.9 GB total, 1.93 GB used (49.6%)
[ 00:00:05.949 ]: [Info] Virtual Memory: 128 TB total, 202.96 MB used (0%)
[ 00:00:05.949 ]: [Info] Main thread id: 0x1c08, Process id: 5728
[ 00:00:05.949 ]: [Info] Desktop size: X:1366 Y:768
[ 00:00:05.949 ]: [Info] Virtual Desktop size: X:0 Y:0 Width:1366 Height:768
[ 00:00:05.949 ]: [Info] Screen DPI: 96
[ 00:00:05.949 ]: [Info] Microsoft Windows 8.1 Pro 64-bit (6.3)
[ 00:00:05.949 ]: [Info] Last project open version: 1.1.6217
[ 00:00:05.949 ]: [Info] Initialize Objects Removal Service…
[ 00:00:05.949 ]: [Info] Initialize Thread Pool…
[ 00:00:05.949 ]: [Info] Spawning 2 Thread Pool workers
[ 00:00:05.949 ]: [Info] Initialize Time…
[ 00:00:05.949 ]: [Info] Initialize ContentStorageManager…
[ 00:00:05.949 ]: [Info] Initialize Font Manager…
[ 00:00:05.949 ]: [Info] FreeType initialized, version: 2.10.0
[ 00:00:05.949 ]: [Info] Initialize Content…
[ 00:00:05.949 ]: [Info] Loading Asset Cache C:\Users/user/Documents/Flax Projects/MyProject/Cache/AssetsCache.dat…
[ 00:00:05.949 ]: [Info] Thread ‘Thread Pool 0’ ID=0x198c started with priority Normal
[ 00:00:05.949 ]: [Info] Thread ‘Thread Pool 1’ ID=0x1ef4 started with priority Normal
[ 00:00:06.746 ]: [Info] Asset Cache loaded 147 entries in 797 ms (0 rejected)
[ 00:00:06.746 ]: [Info] Initialize Content Loading Manager…
[ 00:00:06.746 ]: [Info] Creating 1 content loading threads…
[ 00:00:06.746 ]: [Info] Initialize AssetsImportingManager…
[ 00:00:06.746 ]: [Info] Initialize AssetsExportingManager…
[ 00:00:06.746 ]: [Info] Initialize Shader Cache Manager…
[ 00:00:06.746 ]: [Info] Thread ‘Load Thread 0’ ID=0x10cc started with priority Normal
[ 00:00:06.746 ]: [Info] Initialize Shaders Compilation Service…
[ 00:00:06.746 ]: [Info] Thread ‘File System Watchers’ ID=0x1218 started with priority BelowNormal
[ 00:00:06.886 ]: [Info] Initialize Debug Draw…
[ 00:00:06.886 ]: [Info] Initialize GameSettings…
[ 00:00:06.886 ]: [Info] Initialize Input…
[ 00:00:06.886 ]: [Info] Initialize Audio…
[ 00:00:06.886 ]: [Info] Audio system initialization… (backend: OpenAL)
[ 00:00:06.886 ]: [Info] OpenAL version 1.19.1
[ 00:00:06.886 ]: [Info] [active] Speakers (2- High Definition Audio Device)
[ 00:00:06.886 ]: [Info] Rebuild audio contexts
[ 00:00:07.808 ]: [Info] Rebuild audio contexts
[ 00:00:07.825 ]: [Info] Initialize Graphics…
[ 00:00:07.825 ]: [Info] Creating Graphics Device…
[ 00:00:07.828 ]: [Info] Adapter 0: ‘Intel® HD Graphics’, DirectX 11
[ 00:00:07.828 ]: [Info] Dedicated Video Memory: 32 MB, Dedicated System Memory: 0 B, Shared System Memory: 1.72 GB, Output(s): 1
[ 00:00:07.829 ]: [Info] Adapter 1: ‘Microsoft Basic Render Driver’, DirectX 11
[ 00:00:07.829 ]: [Info] Dedicated Video Memory: 0 B, Dedicated System Memory: 0 B, Shared System Memory: 256 MB, Output(s): 0
[ 00:00:07.830 ]: [Info] Video output ‘\.\DISPLAY1’ 1366x768 60.0676 Hz
[ 00:00:07.830 ]: [Info] Total graphics memory: 912 MB
[ 00:00:07.830 ]: [Info] Graphics Device created! Adapter: ‘Intel® HD Graphics’, Renderer: DirectX 11, Shader Profile: DirectX SM5, Feature Level: SM5
[ 00:00:07.830 ]: [Warning] Win32::GetLastError() = 0x3
[ 00:00:07.830 ]: [Info] Initialize Windows Manager…
[ 00:00:07.830 ]: [Info] Initialize Scripting…
[ 00:00:07.830 ]: [Warning] Win32::GetLastError() = 0xcb
[ 00:00:07.846 ]: [Info] Mono version: 5.20.1 (Visual Studio built mono)
[ 00:00:07.846 ]: [Info] Assembly corlib loaded in 0ms
[ 00:00:07.861 ]: [Info] Caching classes for assembly corlib took 15ms
[ 00:00:07.877 ]: [Info] Caching classes for assembly FlaxEngine took 16ms
[ 00:00:07.877 ]: [Info] Assembly FlaxEngine loaded in 16ms
[ 00:00:07.924 ]: [Info] Using FlaxAPI in Release
[ 00:00:07.924 ]: [Info] Main render task created
[ 00:00:07.924 ]: [Info] Scripting Engine initializated! (time: 94ms)
[ 00:00:07.924 ]: [Info] Initialize Animation Manager…
[ 00:00:07.924 ]: [Info] Initialize Custom Editors Util…
[ 00:00:07.940 ]: [Info] Assembly ‘FlaxEngine’ scanned for custom editors in 16 ms
[ 00:00:07.940 ]: [Info] Initialize Viewport Icons Renderer…
[ 00:00:07.940 ]: [Info] Initialize Scripts Builder…
[ 00:00:07.986 ]: [Info] Initialize Physics…
[ 00:00:07.986 ]: [Info] Setup NVIDIA PhysX 4.1.1
[ 00:00:07.986 ]: [Info] Initialize Code Editing Manager…
[ 00:00:08.002 ]: [Info] Initialize Profiling Tools…
[ 00:00:08.002 ]: [Info] Initialize Editor Analytics…
[ 00:00:08.002 ]: [Info] Editor analytics service is disabled in dev builds.
[ 00:00:08.002 ]: [Info] Initialize Game Cooker…
[ 00:00:08.002 ]: [Info] Initialize Render2D…
[ 00:00:08.002 ]: [Info] Initialize Renderer…
[ 00:00:08.002 ]: [Info] Initialize Scene Manager…
[ 00:00:08.002 ]: [Info] Initialize Terrain Manager…
[ 00:00:08.002 ]: [Info] Initialize Atmosphere Pre Compute…
[ 00:00:08.002 ]: [Info] Initialize Navigation…
[ 00:00:08.002 ]: [Info] Initialize Particle Manager…
[ 00:00:08.002 ]: [Info] Initialize Probes Renderer…
[ 00:00:08.002 ]: [Info] Initialize ShadowsOfMordor Builder…
[ 00:00:08.002 ]: [Info] Initialize CSG Builder…
[ 00:00:08.002 ]: [Info] Initialize Streaming Manager…
[ 00:00:08.002 ]: [Info] Initialize Prefab Manager…
[ 00:00:08.002 ]: [Info] Initialize Screen…
[ 00:00:08.002 ]: [Info] Initialize Plugin Manager…
[ 00:00:08.002 ]: [Info] Engine services are ready!
[ 00:00:08.002 ]: [Info] Showing splash screen
[ 00:00:08.080 ]: [Info] Setting up C# Editor…
[ 00:00:08.637 ]: [Info] Loaded project Flax, version 1.1.6217
[ 00:00:08.689 ]: [Info] Loaded project MyProject, version 1.0
[ 00:00:08.703 ]: [Info] Register Editor module FlaxEditor.Options.OptionsModule
[ 00:00:08.705 ]: [Info] Register Editor module FlaxEditor.Modules.ProjectCacheModule
[ 00:00:08.705 ]: [Info] Register Editor module FlaxEditor.Modules.SceneModule
[ 00:00:08.706 ]: [Info] Register Editor module FlaxEditor.Modules.WindowsModule
[ 00:00:08.719 ]: [Info] Register Editor module FlaxEditor.Modules.UIModule
[ 00:00:08.721 ]: [Info] Register Editor module FlaxEditor.Content.Thumbnails.ThumbnailsModule
[ 00:00:08.721 ]: [Info] Register Editor module FlaxEditor.Modules.SimulationModule
[ 00:00:08.721 ]: [Info] Register Editor module FlaxEditor.Modules.PrefabsModule
[ 00:00:08.721 ]: [Info] Register Editor module FlaxEditor.Modules.SceneEditingModule
[ 00:00:08.721 ]: [Info] Register Editor module FlaxEditor.Modules.ContentEditingModule
[ 00:00:08.722 ]: [Info] Register Editor module FlaxEditor.Modules.ContentDatabaseModule
[ 00:00:08.723 ]: [Info] Register Editor module FlaxEditor.Modules.ContentImportingModule
[ 00:00:08.725 ]: [Info] Register Editor module FlaxEditor.Modules.SourceCodeEditing.CodeEditingModule
[ 00:00:08.730 ]: [Info] Register Editor module FlaxEditor.Modules.ProgressReportingModule
[ 00:00:08.730 ]: [Info] Register Editor module FlaxEditor.Modules.ContentFindingModule
[ 00:00:08.737 ]: [Info] Changing editor state from to FlaxEditor.States.LoadingState
[ 00:00:08.745 ]: [Info] Editor init
[ 00:00:08.745 ]: [Info] Options file path: C:\Users\user\AppData\Roaming\Flax\EditorOptions.json
[ 00:00:08.747 ]: [Info] Loading editor options
[ 00:00:08.749 ]: [Error] Missing file ‘C:\Users/user/AppData/Roaming/Flax/EditorOptions.json’
[ 00:00:08.749 ]: [Warning] Missing or invalid editor settings
[ 00:00:09.482 ]: [Info] Project database created. Items count: 191
[ 00:00:09.486 ]: [Info] Previews cache count: 1 (capacity for 225 icons)
[ 00:00:09.492 ]: [Info] Add code editor System Default
[ 00:00:09.493 ]: [Info] Add code editor Visual Studio 2019
[ 00:00:09.493 ]: [Info] Add code editor Default
[ 00:00:09.495 ]: [Info] Select code editor Default
[ 00:00:09.559 ]: [Info] Starting scripts compilation…
[ 00:00:09.560 ]: [Info] Command: “C:\Users/user/Desktop/FlaxEngine/Binaries/Tools/Flax.Build.exe” -log -logfile= -build -mutex -buildtargets=GameEditorTarget -skiptargets=FlaxEditor -platform=Windows -arch=x64 -configuration=Release
[ 00:00:16.798 ]: [Info] Flax.Build 1.0.7761
[ 00:00:21.639 ]: [Info] Found Android SDK at C:\Users\user\AppData\Local\Android\Sdk
[ 00:00:21.643 ]: [Info] Missing Linux Toolchain. Cannot build for Linux platform.
[ 00:00:21.751 ]: [Info] Building targets…
[ 00:00:21.766 ]: [Info] Building C# only
Building target GameEditorTarget in Release for Windows x64
[ 00:00:21.845 ]: [Info] Building referenced target Flax
[ 00:00:22.016 ]: [Info] Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)
[ 00:00:25.329 ]: [Info] Found 7 valid and 4 invalid actions in Task Graph cache
[ 00:00:25.345 ]: [Info] Done!
Total time: 00:00:08.7471596
[ 00:00:25.407 ]: [Info] Scripts reloading start
[ 00:00:25.517 ]: [Info] Loading binary modules from build info file C:\Users/user/Documents/Flax Projects/MyProject/Binaries/GameEditorTarget/Windows/x64/Release/GameEditorTarget.Build.json
[ 00:00:25.517 ]: [Info] Loading binary module Game
[ 00:00:25.563 ]: [Info] Caching classes for assembly Game took 0ms
[ 00:00:25.563 ]: [Info] Assembly Game loaded in 46ms
[ 00:00:25.563 ]: [Info] Assembly ‘Game’ scanned for custom editors in 0 ms
[ 00:00:25.563 ]: [Info] Scripts reloading end. Total time: 156ms
[ 00:00:25.563 ]: [Info] Editor end init
[ 00:00:25.563 ]: [Info] Changing editor state from FlaxEditor.States.LoadingState to FlaxEditor.States.EditingSceneState
[ 00:00:27.548 ]: [Info] Loading editor windows layout from ‘C:\Users/user/Documents/Flax Projects/MyProject/Cache/WindowsLayout.xml’
[ 00:00:29.126 ]: [Info] Closing splash screen
[ 00:00:43.923 ]: [Info] Thread ‘Game Cooker’ ID=0x1a80 started with priority Highest
[ 00:00:43.923 ]: [Info] Starting Game Cooker…
[ 00:00:43.923 ]: [Info] Platform: Windows x64, Configuration: Release, Options: 1
[ 00:00:43.923 ]: [Info] Output Path: C:\Users/user/Documents/Flax Projects/MyProject/Output/Windows
[ 00:00:44.126 ]: [Info] Starting scripts compilation for game…
[ 00:00:44.126 ]: [Info] Command: “C:\Users/user/Desktop/FlaxEngine/Binaries/Tools/Flax.Build.exe” -log -logfile=“C:\Users/user/Documents/Flax Projects/MyProject/Cache/Cooker/Windows/CompileLog.txt” -build -mutex -buildtargets=GameTarget -platform=Windows -arch=x64 -configuration=Release
[ 00:00:47.052 ]: [Info] Flax.Build 1.0.7761
[ 00:00:52.863 ]: [Info] Found Android SDK at C:\Users\user\AppData\Local\Android\Sdk
[ 00:00:52.867 ]: [Info] Missing Linux Toolchain. Cannot build for Linux platform.
[ 00:00:52.933 ]: [Info] Building targets…
[ 00:00:52.981 ]: [Info] Building C# only
Building target GameTarget in Release for Windows x64
[ 00:00:53.050 ]: [Info] Building referenced target Flax
[ 00:00:53.743 ]: [Info] Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)
[ 00:01:07.528 ]: [Info] Found 426 valid and 0 invalid actions in Task Graph cache
[ 00:01:07.534 ]: [Info] Executing 436 tasks using 2 threads
[ 00:01:07.594 ]: [Info] Compiling C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\Game\x64\Release\FlaxEngine.CSharp.dll
[ 00:01:09.257 ]: [Info] Level.Bindings.Gen.cpp
[ 00:01:29.976 ]: [Info] Content.Bindings.Gen.cpp
[ 00:01:36.829 ]: [Info] Level.cpp
[ 00:01:37.013 ]: [Info] EnvironmentProbe.cpp
[ 00:01:41.308 ]: [Info] Engine.cpp
[ 00:01:42.044 ]: [Info] AnimatedModel.cpp
… more and more cpp
[ 00:09:28.234 ]: [Info] Object.cpp
[ 00:09:28.384 ]: [Info] Crc.cpp
[ 00:09:28.438 ]: [Info] DetourCrowd.cpp
[ 00:09:28.706 ]: [Info] Win32StringUtils.cpp
[ 00:09:28.906 ]: [Info] DetourTileCache.cpp
[ 00:09:29.270 ]: [Info] DetourPathCorridor.cpp
[ 00:09:29.303 ]: [Info] DetourNavMeshQuery.cpp
[ 00:09:29.489 ]: [Info] DetourLocalBoundary.cpp
[ 00:09:29.677 ]: [Info] DetourPathQueue.cpp
[ 00:09:29.753 ]: [Info] DetourNode.cpp
[ 00:09:30.059 ]: [Info] DetourNavMesh.cpp
[ 00:09:30.095 ]: [Info] DetourNavMeshBuilder.cpp
[ 00:09:30.414 ]: [Info] DetourTileCacheBuilder.cpp
[ 00:09:30.510 ]: [Info] DetourProximityGrid.cpp
[ 00:09:30.743 ]: [Info] DetourObstacleAvoidance.cpp
[ 00:09:30.831 ]: [Info] RecastRegion.cpp
[ 00:09:31.217 ]: [Info] RecastRasterization.cpp
[ 00:09:31.268 ]: [Info] RecastMeshDetail.cpp
[ 00:09:31.504 ]: [Info] RecastMesh.cpp
[ 00:09:31.660 ]: [Info] RecastLayers.cpp
[ 00:09:31.928 ]: [Info] RecastContour.cpp
[ 00:09:32.098 ]: [Info] RecastArea.cpp
[ 00:09:32.174 ]: [Info] Recast.cpp
[ 00:09:32.317 ]: [Info] RecastFilter.cpp
[ 00:09:32.415 ]: [Info] RecastAlloc.cpp
[ 00:09:32.499 ]: [Info] DetourCommon.cpp
[ 00:09:32.553 ]: [Info] RecastAssert.cpp
[ 00:09:32.653 ]: [Info] DetourAlloc.cpp
lz4.cpp
[ 00:09:32.957 ]: [Info] DetourAssert.cpp
[ 00:09:33.928 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\DotNet\Newtonsoft.Json.dll
[ 00:09:33.959 ]: [Info] 1 File(s) copied
[ 00:09:34.412 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\eglib.pdb
[ 00:09:34.553 ]: [Info] 1 File(s) copied
[ 00:09:34.568 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\libmini.pdb
[ 00:09:34.709 ]: [Info] 1 File(s) copied
[ 00:09:34.724 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\libmonoutils.pdb
[ 00:09:34.756 ]: [Info] 1 File(s) copied
[ 00:09:34.771 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\libmonoruntime.pdb
[ 00:09:34.912 ]: [Info] 1 File(s) copied
[ 00:09:35.006 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysXCooking_static_64.pdb
[ 00:09:35.053 ]: [Info] 1 File(s) copied
[ 00:09:35.068 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysXFoundation_static_64.pdb
[ 00:09:35.099 ]: [Info] 1 File(s) copied
[ 00:09:35.115 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysXExtensions_static_64.pdb
[ 00:09:35.146 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysXCommon_static_64.pdb
[ 00:09:35.193 ]: [Info] 1 File(s) copied
[ 00:09:35.209 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysXCharacterKinematic_static_64.pdb
[ 00:09:35.224 ]: [Info] 1 File(s) copied
[ 00:09:35.240 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\PhysX_static_64.pdb
[ 00:09:35.256 ]: [Info] 1 File(s) copied
[ 00:09:35.271 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\freetype.pdb
[ 00:09:35.334 ]: [Info] 1 File(s) copied
[ 00:09:35.349 ]: [Info] 1 File(s) copied
C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\DirectXTex.pdb
[ 00:09:35.365 ]: [Info] format.cpp
[ 00:09:35.412 ]: [Info] 1 File(s) copied
C:\Users\user\Desktop\FlaxEngine\Source\Platforms\DotNet\Newtonsoft.Json.xml
[ 00:09:35.443 ]: [Info] 1 File(s) copied
[ 00:09:35.475 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\DotNet\Newtonsoft.Json.pdb
[ 00:09:35.490 ]: [Info] 1 File(s) copied
[ 00:09:35.739 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\OpenAL32.dll
[ 00:09:35.793 ]: [Info] 1 File(s) copied
[ 00:09:36.016 ]: [Info] C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\ThirdParty\x64\MonoPosixHelper.dll
[ 00:09:36.315 ]: [Info] 1 File(s) copied
[ 00:09:37.581 ]: [Info] Linking C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\Game\x64\Release\FlaxGame.exe
[ 00:10:16.580 ]: [Info] Creating library C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\Game\x64\Release\FlaxGame.lib and object C:\Users\user\Desktop\FlaxEngine\Source\Platforms\Windows\Binaries\Game\x64\Release\FlaxGame.exp
[ 00:10:17.205 ]: [Info] Generating code
[ 00:13:57.744 ]: [Info] Finished generating code
[ 00:14:46.717 ]: [Info] Auto save
[ 00:14:56.390 ]: [Info] Done!
[ 00:15:26.499 ]: [Info] Found 7 valid and 4 invalid actions in Task Graph cache
Executing 1 task using 1 thread
Compiling C:\Users\user\Documents\Flax Projects\MyProject\Binaries\GameTarget\Windows\x64\Release\Game.CSharp.dll
[ 00:15:37.189 ]: [Info] Done!
[ 00:15:37.268 ]: [Info] Total time: 00:14:50.9018477
[ 00:15:37.689 ]: [Info] Deploying binaries from build C:\Users/user/Documents/Flax Projects/MyProject/Binaries/GameTarget/Windows/x64/Release/GameTarget.Build.json
[ 00:15:37.689 ]: [Info] Deploying binaries from build C:\Users/user/Desktop/FlaxEngine/Source/Platforms/Windows/Binaries/Game/x64/Release/FlaxGame.Build.json
[ 00:15:37.705 ]: [Info] Collecting binary module FlaxEngine
[ 00:15:37.924 ]: [Info] Collecting binary module Game
00:15:39.471 : [Error] Critical error! Reason: Unhandled exception: EXCEPTION_ACCESS_VIOLATION reading address 0xe0f84000
00:15:39.471 : [Error]
00:15:39.471 : [Error] Used Physical Memory: 1.95 GB (49%)
00:15:39.471 : [Error] Used Virtual Memory: 341.66 MB (0%)
00:15:39.471 : [Error] Process Used Physical Memory: 111.4 MB
00:15:39.471 : [Error] Process Used Virtual Memory: 110.81 MB
00:15:39.471 : [Error]
[ 00:15:39.533 ]: [Error] Crash info collected.