Graphics Debugger Attached Error Message On Build

When compiling a build using Vulkan, I did install the latest Vulkan SDK, I always get the following error message on trying to run the compiled game

“Graphics Debugger Attached”

How do I fix this? When the game is compiled using a direct X option instead of vulkan there are no issues.

There are no options in the Flax editor to unattach any graphic debuggers before building the game.

The build options was set to release not development or debug.

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The problem is I have a gaming laptop which uses both Intel integrated graphics and a dedicated Nvidia GPU. Windows 10 sets the default GPU as the Intel integrated.

After I went into Windows 10 Graphic Settings and told Windows to force the Flax engine launcher, and the exe of engine version 1.11, to use the Nvidia GPU the problem was solved. I had to of course exit out of Flax, restart it, and rebuild the project. Then there were no issues using Vulkan.

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I think there was a bug in Vulkan Debug Layers detection. Probably latest master build has it fixed.

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not sure this is where one downloads that, or if you’re working on a separate fork when making a new edition of the engine

or how fast these updates are, and that these get updated every other week somehow, or that ’ daily builds ’ is just another word for latest dev build whenever that’s done from the producers, anyway or if the OP didn’t know where to find these builds

someone said one has to download the entire github, and to compile the engine instead of using the downloader screen, or not really sure how one gets the build that’s getting coded for Flax Engine 1.12

?!??