lol. I exported the splatmaps in SceneData/Scene/Terrain to be able to clean and repaint the splatmaps. After cleaning, I re-imported. I encountered a lot of errors. While I was trying to fix it, my island demo is completely broken. Now, It’s not completely broken, but now I need to recreate the terrain/level.
Alright. A new question: Can we make splatmaps larger than 512x512? For some reason some layers become very pixelated. It looks very bad.
Even if I choose a 2048x2048 external map while creating the terrain, they become 512x512 in “SceneData/Scene/Terrain” after they are imported. Sometimes they can be 1024X1024. I don’t understand how the editor decides.
I also want to make a suggestion. It would be great if we could easily access the splatmaps from Terrain properties in the editor, and export it when necessary. For example, I could use a blur effect in an external editor for the areas that become pixelated when the painting is finished. Then I could re-import it. Or I could delete the undeletable layers in the map to fix the interlayer problem caused by the bug. (For example, to be able to paint over layer6 with layer3)
Another suggestion: I noticed that when I delete a terrain from the project, its remains in the “SceneData/Scene/Terrain” folder are not deleted. They just take up space. I think it would be better if they were deleted automatically when the terrain is deleted. Because a small terrain contains 20MB files.
Thanks for reply btw.