How to split animations from a skinned model?


I have plenty of X (DirectX) and FBX models with animations embedded directly into them. How can I split those animations from the skinned models as to being able to use them in Animation Graph as seperate animations like walk, idle etc.?

You can use autodesk fbx converter to do this.
You drop the fbx into the take manager and you can spit out each animation into its own fbx file.

Thank you. Yes, it is possible with FBX files but X format is problematic. I thought the Flax Engine has a possibility to import animations from files out of the box this way. Maybe they will add this later because many other engines have this feature nowadays. It would be great!