I’m coming from Unity. This is to help newcomers to get started with the engine. It also covers basic/essential concepts when developing a game using the Flax engine.
Unity has a roll a ball tutorial. I decided to make a physics game where the ball will move in the opposite direction from where the user clicks on the ball. The idea is to navigate around the game level while avoiding certain objects/enemies and while collecting other objects.
I only have the first video up but the first video covers Raycasts, collisions, creating collision data for models that don’t fit with the default collider shapes, and physics!