Hi, I am one of the refugees who is currently switching from Unity to Flax.
And currently my FBX models can not be imported as SkinnedModel to Flax because they have more than 256 bones.
My question is,
- Can I do something to fix this limitation? If yes, then please tell me how to do it
- Will this 256 bones limit be increased in the next version? Are there any plans to fix this problem?
I 've searched other 3D engines, but I think Flax has the best features in terms of creating industry quality AAA games, especially because Flax implemented DDGI showed me that the engine cares about Graphics, that and combined with C# flexibility is what made me decide to use Flax.
And since the engine support High-end graphics, it will be counter-intuitive to have 256 bones limitations, because next-gen 3D Models tend to have higher polygons, bones, etc