I’m currently creating a footstep system and am having a problem playing the sounds.
If I call the function to play the sounds regularly, the sounds from Audiosource.Play() are not output regularly.
The interval is approx. 0.5 - 1 second (Run and Walk)
If I set the interval to 2 seconds, for example, the audio source plays everything without any problems.
it feels like audiosource.play() has an internal lock.
A debug output is displayed on time but the audio source does not always play the sound.
sometimes not at all and sometimes twice in a row.
Thanks in advance.