Hi friends!
I have seen that there are different tutorials to create a water material, but I would like to know if it is possible to create a material like the one in Cry Engine, I mean that the scenery is reflected, also with foam, and to finish the underwater effect, I think this is very important to create games with more realistic worlds, I would like to know where to start or if any of you already have it implemented in Flax Engine.
Yeah, materials in Flax support the most common features in games so making such river is possible. Also, with spline meshes, you can easily set up rivers through the level. Underwater effect can be made with PostFx volumes (eg. adjust chromatic aberration) or from script to use custom postFx.
Speaking of some more advanced stuff here is the upcoming Global SDF system which will allow sampling distance to the nearby geometry in materials that can be sued to place foam/water splashes:
Thanks Alico, I already knew this tutorial, it’s great, what happens is that it doesn’t have the foam, I’m looking forward to seeing the next tutorial, please have it have the foam, every day I like Flax Engine more and more .