Made my first contribution to Flax Engine!

I made my very first code contribution to Flax Engine! It’s a node in the Material graph that allows you to use world-space coordinates instead of UVs to map textures onto objects.


Here’s what it does:



This is very useful for creating textures that shouldn’t move and scale with objects, such as prototype grid materials. I hope you guys find it useful! Here’s the pull request:


This helped me a lot with my water shader,. I can’t tell you how happy I was when I discovered this function.

Thank you!

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