I made my very first code contribution to Flax Engine! It’s a node in the Material graph that allows you to use world-space coordinates instead of UVs to map textures onto objects.
Here’s what it does:
Before:
After:
This is very useful for creating textures that shouldn’t move and scale with objects, such as prototype grid materials. I hope you guys find it useful! Here’s the pull request: https://github.com/FlaxEngine/FlaxEngine/pull/735