We created a morph target animation using Morpher in 3DSMAX. We exported and imported the FBX file with the “Skinned Model” type, and we also turned on the “Import Blend Shapes” feature. We can confirm that the Blend Shapes are working by adjusting the weights in the “Model Import Settings Window/Skeleton/Blend Shapes” section.
Next, we imported the FBX file with the “Animation” type and assigned the Skinned Model to the preview. However, we encountered an issue because there were no Morpher tracks in the animation. Therefore, the model in playing skeleton animation only.
So, does this mean that the pre-made morph target animation is not supported?