Hi there!
Flax looks really promising, and there are a few features that are catching my eye, especially GPU skinning and automatic batch/instanced rendering which could be really useful for the game I’m making currently, as it requires the rendering of huge crowds of AI characters. I’m achieving this in UE4 through pre-baked vertex animation, but the lack of animation tree support makes it an arduous task getting animations to blend and transition nicely in C++!
One thing I also need is a high level networking API to allow for listen servers. I see this is in the “todo” list, but as far as I can tell from the Trello board it’s not currently assigned to any particular release and the last update on it was almost a year ago. Is this not a priority at the moment, or do you have an idea on when it’s likely to be available?
Thanks!