The documents says only on console and iOS it will use Mono AOT. Since AOT is officially supported by coreclr, is it possible to manually set desktop target platform to use AOT?
We’ve started some prototyping around Native AOT via CoreCRL (initially for Windows) but at that time (.NET 6) it was not fully working. Code: FlaxEngine/Source/Tools/Flax.Build/Build/DotNet/DotNetAOT.cs at master · FlaxEngine/FlaxEngine · GitHub
Currently, we support AOT only for iOS and Consoles via Mono. Other platforms could use Mono AOT too but this requires forking engine and tweaking build system + building dotnet lib with Mono.