Newbie question about 64-bit coordinate support

Just looking at Flax for the first time. I see that there is support for 64 bit world coordinates but unless I am mistaken PhysX only supports 32 bit. At what point does Flax transition from 64 to 32 bit?

Hi! Welcome to the Flax forums! :tada:

The Flax Engine documentation actually describes how they tackle that issue:

Thanks, I was hoping for 64-bit physics for my simulation.