Procedural model leads to a continuous increase in graphics buffer memory



Flax recently added a MeshAccessor class but I can’t find some documentation about it

not sure this is what you need, or however there’s also a tutorial here

link to docs page : Class MeshAccessor | Flax Documentation

link to an official tutorial page : HOWTO: Generate procedural models | Flax Documentation

google AI has actually helped me find some rather cool answers, or for instance how ’ mesh accessing ’ works in other engines, and that the basics tends to be the same of how code works in principle, etc

:sunglasses: :beers:

Thanks, I already read these documentation, but there’s no sample how to use it. :joy:

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Be sure to destroy the created virtual model asset as it might be leftover in memory until GC collect it. But maybe there is some leak, I’m not sure