Procedural terrain and foliage system

In the roadmap of the terrain and foliage system there should be the option to generate procedural terrain in the future.

That’s right. We have plan to add support to terrain material to output mask for foliage placement + add some foliage types configuration assets which would be used to procedural foliage placement. Right now, it can be made from code in game scripts to place foliage in the world just like Editor’s paint tool does.