Project Arctic (Homeostasis)

I’ll do my best to keep this thread in sync will all of the posts Gasimo and I make in the Discord showcase thread

Arctic (working title) is a short retro-survival horror game made in Flax by Gasimo and Saas

Navigate a desolate snowscape in your lone vehicle, keep your systems running, and unravel unsettling clues about the last expedition in this short retro survival horror experience.

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You’re humanity’s only boots on the ground.,

A frozen wasteland stretches endlessly before you. Sent to a remote Antarctic region, you’re tasked with a critical mission: assess its habitability for future colonization. Alone in your snow exploration vehicle, you must manage resources, document key sites, and survive long enough to finish the job and return home.

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The Machine,

Your vehicle is more than a means of transport—it’s your shelter, your furnace, your last line of defense. Outfitted with a mechanical arm and vital instrumentation, it’s your most valuable tool in the snow. Keep it running, keep it warm, and it might carry you just far enough.

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Our tech stack is:

  • Engine: Flax Custom build (Large World Support Mode),
  • Audio: FMod,
  • Camera Management: CineBlend,
  • Player Physics (KCC) by @Zode,
  • Saving System (Grabs all ISabeable objects in the world, ensures they have unique persistent GUIDs and loads/saves them on-demand into an Dictionary<string, <Dictionary<string, object>> which is then put into a Json string), We heavily utilize Flax’s custom materials graphs, those are awesome. (edited)

Models are either offsourced from licensed packs or hand-made in Blender and Substance

Audio is made in Presonus Studio One

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