Retrive Android Activity

Hi!
I’m trying to port admob to flax, but I don’t know how to get the android activity.
I was able to initialize the sdk but I can’t display the banner because it needs the activity.
How should it be done? I’m using firebase c++ sdk

You could use GameCooker.PostProcessFiles event to customize output activity from <game_output>/Android/app/src/main/java/com/flaxengine/GameActivity.java (https://github.com/FlaxEngine/FlaxEngine/blob/master/Source/Platforms/Android/Binaries/Project/app/src/main/java/com/flaxengine/GameActivity.java).

To get current game cooking info use GameCooker.CurrentData so you will get that output path info in that event.

Sorry my mistake in explaining what I am looking for.

My intent is not to modify the activity directly but to get the reference at runtime.
In investigating I noticed that I could use

AndroidPlatform::GetApp()->activity->clazz;

But when I try to call the method from a script I get the error

name followed by ‘::’ must be a class or namespace name

This is probably a noob mistake but unfortunately c++ is not part of my tools of the trade because I mainly use c#.

Anyway, I include both the header

#include "Engine/Platform/Android/AndroidPlatform.h"

either add the respective module in the Game.Build.cs file

options.PublicDependencies.Add("Platform");

Actually this work fine for me, of course ensure to use that code on Android compilation only:

#if PLATFORM_ANDROID
#include "Engine/Platform/Android/AndroidPlatform.h"
#include "Engine/Main/Android/android_native_app_glue.h"
#endif

void Func()
{
#if PLATFORM_ANDROID
    auto a = AndroidPlatform::GetApp()->activity->clazz;
#endif
}

I’ll add used internally android_native_app_glue.h file to be distributed with the engine sources.