I’ve been converting a Unity project that I have to Flax, and am surprised at how straightforward it is.
Here are some of the errors that I haven’t been able to resolve and could use some help. Flax has come a long way from 1.0 to 1.5.
GetComponent<> is GetChild<>? I’ve tried various combinations of this but I always get an error
Unity has Hashcode.Combine() - does Flax have something similar? I’ve seen GetHashcode() but it’s not what I’m looking for
Is there an equivalent for Unity’s [SerializeField] private so that the property is visible in the editor (i.e. can I use [Serialize]?
LayerMask that can be selected in the editor (or is it just bit flags)