I see the terrain material supports material tessellation, but all of the models tessellate the entire terrain. Any thoughts on tessellation of individual cells based on the angles between vertex normals? I.E. an auto-refinement method based on break-angles within the terrain mesh?
My next question is, of course… How about a similar option within the actual terrain data - it would be great to be able to create expansive terrains that included detailed erosion features - maybe as sub-grids of the primary terrain grids.