Two small questions


After the character model is imported, what is this purple border? It is much larger than the character. When I use the End key and want the character model to fall on the ground, it will be based on this border.

When I use F5 to run the game for preview, I cannot use the ESC key to return? I can only press F5 again, which doesn’t matter, but after I exit the preview, why is the viewport in the Game view instead of the scene view?

Purple border is offscreen “Bounds” generally. This is used for the “Update When offscreen” check for skinned models in most if not every game engine, might just be labeled differently.

Do you have the script “ExitOnESC” on the root scene object? If not, that’s why.

-If you right click the “Game” Tab, you will see “Focus on play override”, under that you have three options

  1. “None” Plays the game, but leaves the viewport where it is (Generally the Editor window) This way you can start the game and watch what happens in scene.
  2. “Game Window” This is the default and will auto prioritize it’s view, like you have “launched” the game.
  3. “Game Window then Restore” Same as #2 but either restores the view to the editor afterwards.

Not sure what “Remove override” does.

The second question was solved by choosing the third option you mentioned. Thank you!
Can the purple border in the first question be canceled or adjusted somewhere? It affects the alignment of the character as it falls to the ground.

I do not think so, generally it’s auto calculated by the engine and that’s it. But who knows, flax could be different. If anywhere i would look in the import settings.