Im pretty new to Flax and currently thinking about switching from Unity to another Engine, coz this im testing lots of Engines
(Unity really annoys me with all the pipeline stuff and I really need a break from Unity … )
I created some simple tests in Flax and made a little script that changes the text of a label, everything works but there is a little issue ( maybe its my fault and I do something wrong ? )
Hmm. That’s really strange. It could be a number of different things. Did you set the anchors properly? That’s one of the biggest culprits of UI Elements not appearing in the right spots. If the anchors are messed up it might be moving off screen.
Also, maybe try changing your render API in your game settings for whatever platform you’re building for? I had a bit of problems with DirectX 11 but switching the API to DirectX 12 and Vulkan fixed everything up.
If the problem persists, maybe you should file a bug report:
@Lighti do you create Label from code? If so remember to set the label Font manually because in Editor label picks the default fonts from editor but in cooked game those need to be provided by the game code (UI created in Scene Tree already has refs to editor font assets).