I know, unity uses [SerializedField] to show up private variables in editor inspector. Something like this:
[SerializeField]
float speed = 1.0f;
Is there anything like this in Flax game engine? (Very similar declaration I found is [Serialize]. But it won’t show up the variable in flax editor)
I need things like this for securing my game from hacking related attacks. If there’s one like that, Please reply