What’s up with the engine versioning?
Similar thought but this happens a lot in other applications too. 1.10 is automatically formatted in Real to drop any zeros. So we have 1.1 in lieu of 1.10…1.1000000.
To solve this the number should be formatted properly as a string. Super common issue in UE4/5 too because of how it handles the mantissa in Reals.
Madness (I’m laughing it’s so dumb), but I see what you mean. Thanks. Can’t wait for one point ninety.
If 1-10, 1-9 was used instead. . . Maybe better?
Versioning is built from three separate values. Major, minor and patch. To think the version is a float is hilarious.
If it’s not a float, then don’t drop the trailing zero. It can be one or the other. I see the references are now to 1.10, but it was originally referenced as 1.1, hence this post.