Visual models dissapears

Hello Together,

i have a strange issue that all my visual models are no mor visible only if i activate “Physics Debug” then i can see the position of them:

grafik

i tried to download the physic example from the launcher to but almost same problem, but i can see the floor?
grafik

So, you currently have a

  • RigidBody: Physics simulation driven object, invisible
    • BoxCollider: A box-shaped primitive collider, invisible

You still need to attach a 3D model, like a Cube from basic models. The reason why the physics stuff is invisible is because usually, the 3D models are significantly fancier than the physics colliders.

Hello stefnotch,

It should be like this grafik

I was seeing all the objects and tryed around with the physic and saw that i can activate the “Physics Debug”.
Yesterday i had again a bit time and wanted to continous and saw nothing.
Also tryed to reset the “View Flags”, nothing happens.

In the next picture i just put in a cube from the “Toolbox”->“Basic Models” and it looks strange.
grafik

On the previous post i put in a second picture from the official template, same.
Yesterday i tried out to clone the actual github project but it canged nothing on the problem.

That is odd indeed, maybe a shader failed to compile. Could you post your log file(s)? They should be in the Logs folder in the project directory.

=============================================================
Start of the log, 2021-01-16 10:55:19
Deleted 1 old log files
================================================================
[ 00:00:00.003 ]: [Info] Flax Engine
[ 00:00:00.003 ]: [Info] Platform: Windows x64 (Development)
[ 00:00:00.003 ]: [Info] Version 1.0.6215
[ 00:00:00.003 ]: [Info] Compiled: Jan 6 2021 11:36:37
[ 00:00:00.003 ]: [Info] Compiled with Visual C++ 19.00.24245.00
[ 00:00:00.003 ]: [Info] Product: Flax Editor, Company: Flax
[ 00:00:00.003 ]: [Info] Current culture: de-DE
[ 00:00:00.003 ]: [Info] Command line: -project ‘G:\GitHub\Projects\OF_Test1’
[ 00:00:00.003 ]: [Info] Base directory: G:\GitHub/Flax/Flax_1.0
[ 00:00:00.003 ]: [Info] Temporary folder: C:\Users/ottof/AppData/Local/Temp/628eede3-48f9-50aa-6ac0-edb1c7224622
[ 00:00:00.003 ]: [Info] Project folder: G:\GitHub/Projects/OF_Test1
[ 00:00:00.003 ]: [Info] Project name: OF_Test1
[ 00:00:00.003 ]: [Info] Computer name: DESKTOP-3K3LOI2
[ 00:00:00.003 ]: [Info] User name: ottof
[ 00:00:00.003 ]: [Info] CPU package count: 1, Core count: 12, Logical processors: 24
[ 00:00:00.003 ]: [Info] CPU Page size: 4 KB, cache line size: 64 bytes
[ 00:00:00.003 ]: [Info] L1 cache: 768 KB, L2 cache: 6 MB, L3 cache: 64 MB
[ 00:00:00.003 ]: [Info] Clock speed: 10 GHz
[ 00:00:00.003 ]: [Info] Physical Memory: 15.95 GB total, 5.47 GB used (34.3%)
[ 00:00:00.003 ]: [Info] Virtual Memory: 128 TB total, 4.14 GB used (0%)
[ 00:00:00.003 ]: [Info] Main thread id: 0x1fbc, Process id: 15000
[ 00:00:00.003 ]: [Info] Desktop size: X:3440 Y:1440
[ 00:00:00.003 ]: [Info] Virtual Desktop size: X:-1920 Y:0 Width:5360 Height:1440
[ 00:00:00.003 ]: [Info] Screen DPI: 96
[ 00:00:00.003 ]: [Info] Microsoft Windows 10 Pro 64-bit (10.0)
[ 00:00:00.003 ]: [Info] Last project open version: 1.0.6215
[ 00:00:00.004 ]: [Info] Initialize Objects Removal Service…
[ 00:00:00.004 ]: [Info] Initialize Thread Pool…
[ 00:00:00.004 ]: [Info] Spawning 11 Thread Pool workers
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 0’ ID=0x1cf4 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 1’ ID=0x2b18 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 2’ ID=0x2898 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 3’ ID=0x1f28 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 4’ ID=0x2d38 started with priority Normal
[ 00:00:00.005 ]: [Info] Thread ‘Therad Pool 7’ ID=0x2214 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 6’ ID=0x7dc started with priority Normal
[ 00:00:00.005 ]: [Info] Thread ‘Therad Pool 8’ ID=0xaa0 started with priority Normal
[ 00:00:00.004 ]: [Info] Thread ‘Therad Pool 5’ ID=0x133c started with priority Normal
[ 00:00:00.005 ]: [Info] Initialize Time…
[ 00:00:00.005 ]: [Info] Initialize ContentStorageManager…
[ 00:00:00.005 ]: [Info] Initialize Font Manager…
[ 00:00:00.005 ]: [Info] Thread ‘Therad Pool 9’ ID=0x3b8 started with priority Normal
[ 00:00:00.005 ]: [Info] Thread ‘Therad Pool 10’ ID=0x3250 started with priority Normal
[ 00:00:00.005 ]: [Info] FreeType initialized, version: 2.10.0
[ 00:00:00.005 ]: [Info] Initialize Content…
[ 00:00:00.005 ]: [Info] Loading Asset Cache G:\GitHub/Projects/OF_Test1/Cache/AssetsCache.dat…
[ 00:00:00.007 ]: [Info] Asset Cache loaded 158 entries in 2 ms (0 rejected)
[ 00:00:00.007 ]: [Info] Initialize Content Loading Manager…
[ 00:00:00.007 ]: [Info] Creating 4 content loading threads…
[ 00:00:00.007 ]: [Info] Thread ‘Load Thread 0’ ID=0x590 started with priority Normal
[ 00:00:00.007 ]: [Info] Thread ‘Load Thread 1’ ID=0x1a14 started with priority Normal
[ 00:00:00.007 ]: [Info] Thread ‘Load Thread 2’ ID=0x28a0 started with priority Normal
[ 00:00:00.007 ]: [Info] Thread ‘Load Thread 3’ ID=0x144c started with priority Normal
[ 00:00:00.007 ]: [Info] Initialize AssetsImportingManager…
[ 00:00:00.007 ]: [Info] Initialize AssetsExportingManager…
[ 00:00:00.007 ]: [Info] Initialize Shader Cache Manager…
[ 00:00:00.007 ]: [Info] Initialize Shaders Compilation Service…
[ 00:00:00.007 ]: [Info] Thread ‘File System Watchers’ ID=0x1ab0 started with priority BelowNormal
[ 00:00:00.007 ]: [Info] Initialize Debug Draw…
[ 00:00:00.007 ]: [Info] Initialize GameSettings…
[ 00:00:00.008 ]: [Info] Initialize Input…
[ 00:00:00.008 ]: [Info] Initialize Audio…
[ 00:00:00.008 ]: [Info] Audio system initialization… (backend: OpenAL)
[ 00:00:00.017 ]: [Info] OpenAL version 1.19.1
[ 00:00:00.017 ]: [Info] [active] Lautsprecher (G432 Gaming Headset)
[ 00:00:00.017 ]: [Info] 6 - U34G2G4R3 (AMD High Definition Audio Device)
[ 00:00:00.017 ]: [Info] 5 - 2795E (AMD High Definition Audio Device)
[ 00:00:00.017 ]: [Info] Digital Audio (S/PDIF) (High Definition Audio Device)
[ 00:00:00.017 ]: [Info] Rebuild audio contexts
[ 00:00:00.033 ]: [Info] Rebuild audio contexts
[ 00:00:00.039 ]: [Info] Initialize Graphics…
================================================================
[ 00:00:00.039 ]: [Info] Creating Graphics Device…
[ 00:00:00.067 ]: [Info] Adapter 0: ‘Radeon RX Vega’, DirectX 11
[ 00:00:00.067 ]: [Info] Dedicated Video Memory: 7.93 GB, Dedicated System Memory: 0 B, Shared System Memory: 7.97 GB, Output(s): 2
[ 00:00:00.068 ]: [Info] Adapter 1: ‘Microsoft Basic Render Driver’, DirectX 11
[ 00:00:00.068 ]: [Info] Dedicated Video Memory: 0 B, Dedicated System Memory: 0 B, Shared System Memory: 7.97 GB, Output(s): 0
[ 00:00:00.069 ]: [Info] Video output ‘\.\DISPLAY1’ 3440x1440 60 Hz
[ 00:00:00.069 ]: [Info] Video output ‘\.\DISPLAY2’ 1920x1080 59.9401 Hz
[ 00:00:00.087 ]: [Info] Total graphics memory: 7.93 GB
[ 00:00:00.087 ]: [Info] Graphics Device created! Adapter: ‘Radeon RX Vega’, Renderer: DirectX 11, Shader Profile: DirectX SM5, Feature Level: SM5
================================================================
[ 00:00:00.091 ]: [Info] Initialize Windows Manager…
[ 00:00:00.091 ]: [Info] Initialize Scripting…
[ 00:00:00.091 ]: [Info] Mono debugger server at 127.0.0.1:41000
[ 00:00:00.091 ]: [Warning] Win32::GetLastError() = 0xcb
[ 00:00:00.094 ]: [Info] Start searching asset with ID: 71bfcf2443a50f1f0bc9a8ba1adbb28a in ‘G:\GitHub/Projects/OF_Test1/Content’. 25 potential files to check…
[ 00:00:00.095 ]: [Info] Start searching asset with ID: 71bfcf2443a50f1f0bc9a8ba1adbb28a in ‘G:\GitHub/Flax/Flax_1.0/Content’. 144 potential files to check…
[ 00:00:00.097 ]: [Warning] Cannot find 71bfcf2443a50f1f0bc9a8ba1adbb28a.
[ 00:00:00.097 ]: [Warning] Invalid asset ID (71bfcf2443a50f1f0bc9a8ba1adbb28a).
[ 00:00:00.097 ]: [Warning] Cannot perform workspace scan for ‘63b96a89477513769ad37aa90c2bc324’. Too often call. Time diff: 4 ms
[ 00:00:00.097 ]: [Warning] Invalid asset ID (63b96a89477513769ad37aa90c2bc324).
[ 00:00:00.098 ]: [Info] Mono version: 5.20.1 (Visual Studio built mono)
[ 00:00:00.098 ]: [Info] Assembly corlib loaded in 0ms
[ 00:00:00.104 ]: [Info] Caching classes for assembly corlib took 6ms
[ 00:00:00.111 ]: [Info] Caching classes for assembly FlaxEngine took 5ms
[ 00:00:00.111 ]: [Info] Assembly FlaxEngine loaded in 7ms
[ 00:00:00.134 ]: [Info] Using FlaxAPI in Release
[ 00:00:00.135 ]: [Info] Main render task created
[ 00:00:00.135 ]: [Info] Scripting Engine initializated! (time: 44ms)
[ 00:00:00.135 ]: [Info] Initialize Animation Manager…
[ 00:00:00.135 ]: [Info] Initialize Custom Editors Util…
[ 00:00:00.139 ]: [Info] Assembly ‘FlaxEngine’ scanned for custom editors in 4 ms
[ 00:00:00.139 ]: [Info] Initialize Viewport Icons Renderer…
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘a5e871564a01a61fd58cd4a64d5458a3’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (a5e871564a01a61fd58cd4a64d5458a3).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘dfdd6dd347e0fa736f55b281ae06f508’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Info] Initialize Scripts Builder…
[ 00:00:00.139 ]: [Warning] Invalid asset ID (dfdd6dd347e0fa736f55b281ae06f508).
[ 00:00:00.139 ]: [Info] Initialize Physics…
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Info] Setup NVIDIA PhysX 4.1.1
[ 00:00:00.139 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘4e5be1684a919860170f57a6d2baabcf’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (4e5be1684a919860170f57a6d2baabcf).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘eb7f4c0e4f1c8f880b694e8da035d13a’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (eb7f4c0e4f1c8f880b694e8da035d13a).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.139 ]: [Warning] Cannot perform workspace scan for ‘7f9526e9443f8747e41f4ebfb9cf6d4a’. Too often call. Time diff: 46 ms
[ 00:00:00.139 ]: [Warning] Invalid asset ID (7f9526e9443f8747e41f4ebfb9cf6d4a).
[ 00:00:00.140 ]: [Warning] Cannot perform workspace scan for ‘fe68a2e74818e2275a4a8db8f5257438’. Too often call. Time diff: 47 ms
[ 00:00:00.140 ]: [Warning] Invalid asset ID (fe68a2e74818e2275a4a8db8f5257438).
[ 00:00:00.140 ]: [Warning] Cannot perform workspace scan for ‘3be7ff9d4afa5b8e70fdd0ac164b336e’. Too often call. Time diff: 47 ms
[ 00:00:00.140 ]: [Warning] Invalid asset ID (3be7ff9d4afa5b8e70fdd0ac164b336e).
[ 00:00:00.140 ]: [Info] Initialize Code Editing Manager…
[ 00:00:00.142 ]: [Info] Initialize Profiling Tools…
[ 00:00:00.142 ]: [Info] Initialize Editor Analytics…
[ 00:00:00.142 ]: [Info] Editor analytics service is enabled. Curl version: 7.64.1
[ 00:00:00.142 ]: [Info] Initialize Game Cooker…
[ 00:00:00.142 ]: [Info] Initialize Render2D…
[ 00:00:00.142 ]: [Info] Initialize Renderer…
[ 00:00:00.144 ]: [Info] Initialize Scene Manager…
[ 00:00:00.144 ]: [Info] Initialize Terrain Manager…
[ 00:00:00.144 ]: [Info] Initialize Atmosphere Pre Compute…
[ 00:00:00.144 ]: [Info] Initialize Navigation…
[ 00:00:00.144 ]: [Info] Initialize Particle Manager…
[ 00:00:00.144 ]: [Info] Initialize Probes Renderer…
[ 00:00:00.144 ]: [Info] Initialize ShadowsOfMordor Builder…
[ 00:00:00.144 ]: [Info] Initialize CSG Builder…
[ 00:00:00.144 ]: [Info] Initialize Streaming Manager…
[ 00:00:00.144 ]: [Info] Initialize Prefab Manager…
[ 00:00:00.144 ]: [Info] Initialize Screen…
[ 00:00:00.144 ]: [Info] Initialize Plugin Manager…
[ 00:00:00.144 ]: [Info] Engine services are ready!
[ 00:00:00.144 ]: [Info] Showing splash screen
[ 00:00:00.146 ]: [Warning] Cannot perform workspace scan for ‘b88c8e584d92b56562e881b5b3f0fca8’. Too often call. Time diff: 53 ms
[ 00:00:00.146 ]: [Warning] Invalid asset ID (b88c8e584d92b56562e881b5b3f0fca8).
[ 00:00:00.146 ]: [Warning] Cannot perform workspace scan for ‘8e218f5541e3fac7e4687594b3b3830b’. Too often call. Time diff: 53 ms
[ 00:00:00.146 ]: [Warning] Invalid asset ID (8e218f5541e3fac7e4687594b3b3830b).
[ 00:00:00.146 ]: [Warning] Cannot perform workspace scan for ‘fd3340d747dc0d06dec7ee8b77acbffd’. Too often call. Time diff: 53 ms
[ 00:00:00.146 ]: [Warning] Invalid asset ID (fd3340d747dc0d06dec7ee8b77acbffd).
[ 00:00:00.150 ]: [Warning] Cannot perform workspace scan for ‘71bfcf2443a50f1f0bc9a8ba1adbb28a’. Too often call. Time diff: 57 ms
[ 00:00:00.150 ]: [Warning] Invalid asset ID (71bfcf2443a50f1f0bc9a8ba1adbb28a).
[ 00:00:00.150 ]: [Warning] Cannot perform workspace scan for ‘63b96a89477513769ad37aa90c2bc324’. Too often call. Time diff: 57 ms
[ 00:00:00.150 ]: [Warning] Invalid asset ID (63b96a89477513769ad37aa90c2bc324).
[ 00:00:00.164 ]: [Info] Setting up C# Editor…
[ 00:00:00.304 ]: [Info] Loaded project Flax, version 1.0.6215
[ 00:00:00.320 ]: [Info] Loaded project OF_Test1, version 1.0
[ 00:00:00.325 ]: [Info] Register Editor module FlaxEditor.Options.OptionsModule
[ 00:00:00.326 ]: [Info] Register Editor module FlaxEditor.Modules.ProjectCacheModule
[ 00:00:00.326 ]: [Info] Register Editor module FlaxEditor.Modules.SceneModule
[ 00:00:00.326 ]: [Info] Register Editor module FlaxEditor.Modules.WindowsModule
[ 00:00:00.331 ]: [Info] Register Editor module FlaxEditor.Modules.UIModule
[ 00:00:00.331 ]: [Info] Register Editor module FlaxEditor.Content.Thumbnails.ThumbnailsModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.SimulationModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.PrefabsModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.SceneEditingModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.ContentEditingModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.ContentDatabaseModule
[ 00:00:00.332 ]: [Info] Register Editor module FlaxEditor.Modules.ContentImportingModule
[ 00:00:00.333 ]: [Info] Register Editor module FlaxEditor.Modules.SourceCodeEditing.CodeEditingModule
[ 00:00:00.335 ]: [Info] Register Editor module FlaxEditor.Modules.ProgressReportingModule
[ 00:00:00.335 ]: [Info] Register Editor module FlaxEditor.Modules.ContentFindingModule
[ 00:00:00.338 ]: [Info] Changing editor state from to FlaxEditor.States.LoadingState
[ 00:00:00.340 ]: [Info] Editor init
[ 00:00:00.340 ]: [Info] Options file path: C:\Users\ottof\AppData\Roaming\Flax\EditorOptions.json
[ 00:00:00.340 ]: [Info] Loading editor options
[ 00:00:00.341 ]: [Error] Missing file ‘C:\Users\ottof\AppData\Roaming\Flax\EditorOptions.json’
[ 00:00:00.341 ]: [Warning] Missing or invalid editor settings
[ 00:00:00.400 ]: [Warning] Cannot perform workspace scan for ‘b9f6a9ea4ffad93caad51b86dba65da8’. Too often call. Time diff: 307 ms
[ 00:00:00.400 ]: [Warning] Invalid asset ID (b9f6a9ea4ffad93caad51b86dba65da8).
[ 00:00:00.400 ]: [Warning] Cannot perform workspace scan for ‘b9f6a9ea4ffad93caad51b86dba65da8’. Too often call. Time diff: 307 ms
[ 00:00:00.400 ]: [Warning] Invalid asset ID (b9f6a9ea4ffad93caad51b86dba65da8).
[ 00:00:00.400 ]: [Warning] Cannot perform workspace scan for ‘b9f6a9ea4ffad93caad51b86dba65da8’. Too often call. Time diff: 307 ms
[ 00:00:00.401 ]: [Warning] Invalid asset ID (b9f6a9ea4ffad93caad51b86dba65da8).
[ 00:00:00.401 ]: [Warning] Cannot perform workspace scan for ‘970172134fdfdd3f8c39499a3d870b9a’. Too often call. Time diff: 308 ms
[ 00:00:00.401 ]: [Warning] Invalid asset ID (970172134fdfdd3f8c39499a3d870b9a).
[ 00:00:00.516 ]: [Info] Project database created. Items count: 209
[ 00:00:00.517 ]: [Info] Previews cache count: 2 (capacity for 450 icons)
[ 00:00:00.519 ]: [Info] Add code editor System Default
[ 00:00:00.519 ]: [Info] Add code editor Visual Studio 2019
[ 00:00:00.519 ]: [Info] Add code editor Default
[ 00:00:00.520 ]: [Info] Select code editor Default
================================================================
[ 00:00:00.545 ]: [Info] Starting scripts compilation…
[ 00:00:00.545 ]: [Info] Command: “G:\GitHub/Flax/Flax_1.0/Binaries/Tools/Flax.Build.exe” -log -logfile= -build -mutex -buildtargets=GameEditorTarget -skiptargets=FlaxEditor -platform=Windows -arch=x64 -configuration=Development
[ 00:00:00.590 ]: [Info] Flax.Build 1.0.7676
[ 00:00:00.943 ]: [Info] Building targets…
[ 00:00:00.959 ]: [Info] Missing Android SDK. Cannot build for Android platform.
Missing Linux Toolchain. Cannot build for Linux platform.
[ 00:00:00.959 ]: [Info] Saving assets cache to ‘G:\GitHub/Projects/OF_Test1/Cache/AssetsCache.dat’, entries: 158
[ 00:00:00.991 ]: [Info] Building C# only
Building target GameEditorTarget in Development for Windows x64
[ 00:00:01.007 ]: [Info] Building referenced target Flax
[ 00:00:02.309 ]: [Info] Found 9 valid and 0 invalid actions in Task Graph cache
Done!
Total time: 00:00:01.7253919
[ 00:00:02.326 ]: [Info] No scenes loaded, performing fast scripts reload
[ 00:00:02.326 ]: [Info] Loading binary modules from build info file G:\GitHub/Projects/OF_Test1/Binaries/GameEditorTarget/Windows/x64/Development/GameEditorTarget.Build.json
[ 00:00:02.326 ]: [Info] Loading binary module Game
[ 00:00:02.326 ]: [Info] Caching classes for assembly Game took 0ms
[ 00:00:02.326 ]: [Info] Assembly Game loaded in 0ms
[ 00:00:02.327 ]: [Info] Assembly ‘Game’ scanned for custom editors in 0 ms
[ 00:00:02.359 ]: [Info] Editor end init
[ 00:00:02.359 ]: [Info] Changing editor state from FlaxEditor.States.LoadingState to FlaxEditor.States.EditingSceneState
[ 00:00:02.499 ]: [Info] Loading editor windows layout from ‘G:\GitHub/Projects/OF_Test1/Cache/WindowsLayout.xml’
[ 00:00:02.558 ]: [Info] Closing splash screen
[ 00:00:02.562 ]: [Info] Loading last opened scene
[ 00:00:02.564 ]: [Info] Changing editor state from FlaxEditor.States.EditingSceneState to FlaxEditor.States.ChangingScenesState
[ 00:00:02.576 ]: [Info] Loading scene…
[ 00:00:02.590 ]: [Warning] Cannot perform workspace scan for ‘92ff424941e625f2045d49a1616ec3b8’. Too often call. Time diff: 2497 ms
[ 00:00:02.590 ]: [Warning] Invalid asset ID (92ff424941e625f2045d49a1616ec3b8).
[ 00:00:02.598 ]: [Info] Created graph for scene ‘Scene’ in 7 ms
[ 00:00:02.599 ]: [Info] Changing editor state from FlaxEditor.States.ChangingScenesState to FlaxEditor.States.EditingSceneState
[ 00:00:02.600 ]: [Info] Scene loaded in 24 ms
[ 00:00:02.768 ]: [Info] Starting Atmosphere Pre Compute service
[ 00:00:11.672 ]: [Info] Main window is closing, reason: User
[ 00:00:11.692 ]: [Info] Main window is closed
[ 00:00:11.692 ]: [Info] Capture project icon screenshot
[ 00:00:11.734 ]: [Info] Exporting texture to ‘G:\GitHub/Projects/OF_Test1/Cache/icon.png’.
[ 00:00:11.764 ]: [Info] Texture exported in 30 ms
[ 00:00:11.764 ]: [Info] Saved screenshot ‘G:\GitHub/Projects/OF_Test1/Cache/icon.png’ (time: 72 ms)
[ 00:00:12.502 ]: [Info] Closing Editor after project icon screenshot
[ 00:00:12.503 ]: [Info] Editor exit
[ 00:00:12.503 ]: [Info] Changing editor state from FlaxEditor.States.EditingSceneState to FlaxEditor.States.ClosingState
[ 00:00:12.505 ]: [Info] Select code editor null
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 3’ ID=0x1f28 exits with code 0
[ 00:00:12.514 ]: [Info] Content thread ‘Load Thread 2’ exited. Load calls: 85
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 8’ ID=0xaa0 exits with code 0
[ 00:00:12.514 ]: [Info] Content thread ‘Load Thread 1’ exited. Load calls: 57
[ 00:00:12.514 ]: [Info] Content thread ‘Load Thread 0’ exited. Load calls: 53
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 0’ ID=0x1cf4 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 1’ ID=0x2b18 exits with code 0
[ 00:00:12.514 ]: [Info] Content thread ‘Load Thread 3’ exited. Load calls: 48
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 6’ ID=0x7dc exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 9’ ID=0x3b8 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 5’ ID=0x133c exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 10’ ID=0x3250 exits with code 0
[ 00:00:12.514 ]: [Info] Total GPU tasks done: 73
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 7’ ID=0x2214 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 4’ ID=0x2d38 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Therad Pool 2’ ID=0x2898 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Load Thread 2’ ID=0x28a0 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Load Thread 1’ ID=0x1a14 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Load Thread 0’ ID=0x590 exits with code 0
[ 00:00:12.514 ]: [Info] Thread ‘Load Thread 3’ ID=0x144c exits with code 0
[ 00:00:12.518 ]: [Info] Disposing Atmosphere Pre Compute service
[ 00:00:12.601 ]: [Info] Unloading binary modules
[ 00:00:12.634 ]: [Info] Thread ‘File System Watchers’ ID=0x1ab0 exits with code 0
[ 00:00:12.635 ]: [Warning] Font asset FlaxEngine.FontAsset: c91254454314e4f0c3d3a69eeb822715, ‘G:\GitHub/Flax/Flax_1.0/Content/Editor/Fonts/Roboto-Regular.flax’, Refs: 0 is unloading but has 1 reaming font objects created
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Total errors: 1
Closing file
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