BoxCollider: A box-shaped primitive collider, invisible
You still need to attach a 3D model, like a Cube from basic models. The reason why the physics stuff is invisible is because usually, the 3D models are significantly fancier than the physics colliders.
I was seeing all the objects and tryed around with the physic and saw that i can activate the “Physics Debug”.
Yesterday i had again a bit time and wanted to continous and saw nothing.
Also tryed to reset the “View Flags”, nothing happens.
In the next picture i just put in a cube from the “Toolbox”->“Basic Models” and it looks strange.
On the previous post i put in a second picture from the official template, same.
Yesterday i tried out to clone the actual github project but it canged nothing on the problem.