What about floating point precision?

Hi.
Flax Engine is a greate engine. What about floating point precision? Is Flax Engine use a doubles or is it posiible to implement doubles in tronsform etc… Regards

We use single precision but there is a plan for double-precision and rendering relative to the camera to handle visual aspects of huge worlds nicely.
Tracking ticket:
https://trello.com/c/MhSUBOC1/324-64-bit-world-coordinates