Thought I would get folks thoughts on what they are excited for on the 1.6 roadmap. I am excited for .NET7 and behavior trees.
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Not on the roadmap, but I think the animation state machine tools need some more quality of life improvements.
.Net 7 and PhysX 5 will be major things
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.NET 7 will make scripting a whole lot easier.
Submitted a couple of QoL features around that. https://github.com/FlaxEngine/FlaxEngine/pull/960. Anything else you can think of to improve that?
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Thank you! To answer your question, there were two big things that always limited my productivity with the tool:
- No way to “interrupt” transitions: Unity - Manual: Animation transitions
- This is more of a missing feature, but Flax is missing an “Any State” node or an equivalent feature, such as state aliases.
Ummm… a working Mac editor for Apple Silicon? I’m mainly using my gaming PC to learn Flax at the moment, but I’d love to be able to dip into it on my MacBook, for convenience and to save energy (electricity is ridiculously expensive in the UK at the moment)!