What flax engine needs, to Get its place in b/w Unity and Unreal

Here what I think Flax Engine Needs, This will help new comers to try and use this engine for their future projects:

  • Complete Documentation for (at least C#) like Unity Documentation.
  • YouTube Channel Updates and Showcase like Unity and Unreal showing their power and showcases
  • Some playable demo ( updated with each engine release)
  • YouTube Tutorials for creating basic games (FPS TPS) etc
  • Tutorial for how to use each tool like Unity Essentials
  • Never break Trust of Users Like Unity and Ensure them that you care about Devs
  • Focus on Stability of Engine

I love this engine and I want this to be successful. I want to see “Made with Flax Engine” Titles on Steam, Playstore , AppStore and other digital stores.

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I absolutely agree with you. However, you can’t compare Flax with Unity or the Unreal Engine. They are multimillion dollar companies with hundreds of people.
Flax is developed by one developer. There are some supporters, but actually there is only Wojciech Figat. I think he has another life besides Flax and can’t take care of that too. He has already achieved a lot, but he can’t reach the level of Unity or Unreal.

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Thanks for these words. this man is incredible. hats off

WEBGL
Replace Threejs

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I’d love to see units switched from cm to m, its more intuitive, will make Unity transition much easier. It makes it a lot more convenient to make large worlds since floats have limited precision when the numbers grow large, and they grow large 100 times faster when using cm.

Please make cm optional if it has to be used at all, I see absolutely no reason for using cm except for some legacy reasons.

I also agree on the TCs point on not breaking peoples trust. How would we know that down the line when the user base has become large enough, someone wont just buy flax and impose an impossible to bear license fee like Unity did, trapping us as it would be too hard to change engine when heavily invested in it? Many of us has felt betrayed by Unity, and are now wary.

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FYI

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Yeah sure. It will be part of Flax 2.0.

Any idea when we can check out this new unit system? I would like to start developing on Flax, but I would wait until the meter unit is available as this is a major game changer necessary before investing in it

The mix of those three languages is highly integrated into the engine as it’s written in those languages Flax Engine and all related tools, all features, all supported platforms, all source code, all complete projects and Flax Samples with regular updates can be used for free . The game also incorporates other languages and technologies for things like server-side operations and user interfaces. If you want to create Windows Fortified Wine software, focus on back-end web development, or build mobile applications, you may experience more benefits from learning that is part of the Chromium project and also used separately in non-browser contexts, notably the Node.

I completely agree with you, Flax has a lot of potential, but it needs stronger community support and more accessible learning resources to really stand out. Solid documentation, regular tutorials, and consistent communication would make a huge difference for newcomers. Stability and trust are also key, if the devs keep focusing on those, Flax could definitely find its place between Unity and Unreal.