What games do you hope to make in Flax Engine

have a few ultra dreams atm, or to create something like these hits

  1. Lords of the Fallen from 2023, and polish developer that’s called Hexworks

  2. something like a Tomb Raider video game that’s among my favorite stuff that’s ever been created in 3D, or with a ton of lore, and traversal puzzles, or was thinking if other people had things that could look really cool running in the program

here are the more serious questions that not sure of

– what content do you think Flax Engine is best suited for as it is, or are there certain genres where it’s easier to get started

– are there severe bottle necks anywhere in the program that it makes sense to know of

– in terms of ’ marketing ', and also ’ post proc ', or last to get really good effects into the engine do you think that’s good enough, and for people that want to work in either ’ exploration titles ', or then ’ horror ’ to make award - winning productions

?!??

:sunglasses: :beers:

I was hoping recreate arknight endfield shader

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that video game looks amazing, and not sure you need something like a very high quality - cartoon shader, or somehow it’s been rendered with very accurate outlines

haven’t gotten a chance to play that yet, or don’t really know that much about the setting, or any of the characters from the stories

what notice is that the cel shading is set somewhat to stylized, and then really good use of textures, or finally that the ’ outline shader ’ is very thin, and not sure they’re also using very detailed 3D models to get all that done

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im actually just learn to somewhat recreate this kinds of stlye in unreal 5 material graph and blender 4.5 shader nodes, i was hoping if flax can do it too that would be great…

try looking at this link, and it explains some of the math one needs

https://medium.com/@chitranshnishad27/toon-shaders-in-unity-from-shader-graph-to-custom-hlsl-08252b2d64a2

it’s also in the HLSL shader language, or from what google says that both Unity, and Unreal somehow use this code

have found a way to create a ’ live cartoon outline ’ around at least static objects in Flax Engine, or that gonna upload this when get to my other computer

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I’m mainly working with shader graphs, and I’m curious about the current version of Flax’s material nodes. Do they offer features on the same level as Blender 4.5’s Shader Nodes? If they’re comparable, I think I can pretty much recreate the style in Flax.

from googling it Blender does not use HLSL because it’s a part of DirectX, and not really open source, or they’ve started from GLSL that uses OpenGL, and then customized that for their program

here’s how you create this effect

  1. start from a static mesh

  2. copy - paste the same mesh on top of the one you want to add a cel shaded graphics

  3. add this shader to the second mesh that turns into the outline

  1. set the cull mode to inverted

  2. shading mode to unlit

what the code does is to push each vertex a bit from the surface from the normal direction of each polygon, and creates a sort of bigger mesh, or shell from the first object

then one ’ deletes ’ the front facing vertices by setting the cull mode to inverted, and that way one only sees the front 3D planes of the original object

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