Wheels properties UI bug?

I’m new to the engine, been testing it out. So far so good as far as first impressions go.

Currently playing around with the “Wheeled Vehicle” actor. One thing that’s a bit annoying, when I add colliders to the list of wheels “Element 0”, " Element 1" etc. the assignments do not update correctly.

Assigning a collider to wheel 0 ended up as the collider for wheel 1:

If I try to assign to #0 again (another wheel) it ends up at #2 instead. Assigning #3 ended up at #0!?

Eventually I managed to get all four wheels in place. Looks like something funky is going on with indexing (staring from 1 and not 0).

I assume this is a bug, but since I’m new to the engine I might be missing something.
Let me know :wink:

From what I understand it changes the index based on the position of the collider to the body. I guess PhysX needs them in a certain order for it to work correctly. I agree that it is not user friendly to immediately swap the positions like it does.