when I run game cooker , with project FirstPersonShooter, windows 10 x64, it show Unhandled exception: EXCEPTION_ACCESS_VIOLATION reading address 0x2009ffe0.
all example project run game cooker get same result.
This is crash log:
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Start of the log, 2022-04-05 14:54:07
[ 00:00:00.000 ]: [Info] Flax Engine
[ 00:00:00.000 ]: [Info] Platform: Windows x64 (Development)
[ 00:00:00.000 ]: [Info] Version 1.3.6228
[ 00:00:00.000 ]: [Info] Compiled: Mar 2 2022 20:24:23
[ 00:00:00.000 ]: [Info] Compiled with Visual C++ 19.30.30709.00
[ 00:00:00.000 ]: [Info] Product: Flax Editor, Company: Flax
[ 00:00:00.000 ]: [Info] Current culture: zh-CN
[ 00:00:00.000 ]: [Info] Command line: -project ‘C:\Users\china\Documents\Flax Projects\FlaxSamples\FirstPersonShooterTemplate’
[ 00:00:00.000 ]: [Info] Base directory: D:\Program Files (x86)/Flax/Flax_1.3
[ 00:00:00.000 ]: [Info] Temporary folder: C:\Users/china/AppData/Local/Temp/3ffa0109-4a0a-2e49-87db-9698c1b892c2
[ 00:00:00.000 ]: [Info] Project folder: C:\Users/china/Documents/Flax Projects/FlaxSamples/FirstPersonShooterTemplate
[ 00:00:00.000 ]: [Info] Project name: FirstPersonShooter
[ 00:00:00.000 ]: [Info] CPU package count: 1, Core count: 4, Logical processors: 8
[ 00:00:00.000 ]: [Info] CPU Page size: 4.0 KB, cache line size: 64 bytes
[ 00:00:00.000 ]: [Info] L1 cache: 320.0 KB, L2 cache: 5.0 MB, L3 cache: 8.0 MB
[ 00:00:00.000 ]: [Info] Clock speed: 0.01 GHz
[ 00:00:00.000 ]: [Info] Physical Memory: 15.8 GB total, 5.44 GB used (34.43%)
[ 00:00:00.000 ]: [Info] Virtual Memory: 128.0 TB total, 4.26 GB used (0.0%)
[ 00:00:00.000 ]: [Info] Main thread id: 0x2054, Process id: 4612
[ 00:00:00.000 ]: [Info] Desktop size: X:2256.0 Y:1504.0
[ 00:00:00.000 ]: [Info] Virtual Desktop size: X:0.0 Y:0.0 Width:2256.0 Height:1504.0
[ 00:00:00.000 ]: [Info] Screen DPI: 192
[ 00:00:00.000 ]: [Info] Microsoft Windows 10 Home China 64-bit (10.0.19044)
[ 00:00:00.000 ]: [Info] Last project open version: 1.3.6228
[ 00:00:00.000 ]: [Info] Initialize Objects Removal Service…
[ 00:00:00.000 ]: [Info] Initialize Thread Pool…
[ 00:00:00.000 ]: [Info] Spawning 3 Thread Pool workers
[ 00:00:00.000 ]: [Info] Initialize Time…
[ 00:00:00.000 ]: [Info] Initialize ContentStorage…
[ 00:00:00.000 ]: [Info] Initialize JobSystem…
[ 00:00:00.000 ]: [Info] Thread ‘Thread Pool 0’ ID=0x9d0 started with priority Normal
[ 00:00:00.000 ]: [Info] Thread ‘Thread Pool 1’ ID=0x8d0 started with priority Normal
[ 00:00:00.000 ]: [Info] Thread ‘Thread Pool 2’ ID=0x22ec started with priority Normal
[ 00:00:00.000 ]: [Info] Thread ‘Job System 0’ ID=0x22e4 started with priority AboveNormal
[ 00:00:00.000 ]: [Info] Thread ‘Job System 1’ ID=0x22e8 started with priority AboveNormal
[ 00:00:00.000 ]: [Info] Initialize Font Manager…
[ 00:00:00.000 ]: [Info] Thread ‘Job System 2’ ID=0x22e0 started with priority AboveNormal
[ 00:00:00.000 ]: [Info] Thread ‘Job System 6’ ID=0x1d54 started with priority AboveNormal
[ 00:00:00.016 ]: [Info] FreeType initialized, version: 2.10.0
[ 00:00:00.016 ]: [Info] Thread ‘Job System 4’ ID=0x28b0 started with priority AboveNormal
[ 00:00:00.016 ]: [Info] Initialize Content…
[ 00:00:00.016 ]: [Info] Thread ‘Job System 5’ ID=0x26cc started with priority AboveNormal
[ 00:00:00.016 ]: [Info] Thread ‘Job System 3’ ID=0x242c started with priority AboveNormal
[ 00:00:00.016 ]: [Info] Loading Asset Cache C:\Users/china/Documents/Flax Projects/FlaxSamples/FirstPersonShooterTemplate/Cache/AssetsCache.dat…
[ 00:00:00.016 ]: [Info] Thread ‘Job System 7’ ID=0x2b30 started with priority AboveNormal
[ 00:00:00.016 ]: [Info] Asset Cache loaded 170 entries in 0 ms (0 rejected)
[ 00:00:00.016 ]: [Info] Initialize Content Loading Manager…
[ 00:00:00.016 ]: [Info] Creating 4 content loading threads…
[ 00:00:00.016 ]: [Info] Initialize Localization…
[ 00:00:00.016 ]: [Info] Thread ‘Load Thread 0’ ID=0x1490 started with priority Normal
[ 00:00:00.016 ]: [Info] Thread ‘Load Thread 1’ ID=0x76c started with priority Normal
[ 00:00:00.016 ]: [Info] Thread ‘Load Thread 2’ ID=0x2ae0 started with priority Normal
[ 00:00:00.016 ]: [Info] Thread ‘Load Thread 3’ ID=0x7c4 started with priority Normal
[ 00:00:00.032 ]: [Info] Initialize AssetsImportingManager…
[ 00:00:00.032 ]: [Info] Initialize AssetsExportingManager…
[ 00:00:00.032 ]: [Info] Initialize Shader Cache Manager…
[ 00:00:00.032 ]: [Info] Initialize Shaders Compilation Service…
[ 00:00:00.032 ]: [Info] Initialize Debug Draw…
[ 00:00:00.032 ]: [Info] Initialize GameSettings…
[ 00:00:00.032 ]: [Info] Thread ‘File System Watchers’ ID=0x2b44 started with priority BelowNormal
[ 00:00:00.032 ]: [Info] Initialize Input…
[ 00:00:00.032 ]: [Info] Initialize Audio…
[ 00:00:00.032 ]: [Info] Audio system initialization… (backend: OpenAL)
[ 00:00:00.047 ]: [Info] Rebuild audio contexts
[ 00:00:00.465 ]: [Info] Rebuild audio contexts
[ 00:00:00.540 ]: [Info] OpenAL Soft (1.1 ALSOFT 1.19.1)
[ 00:00:00.540 ]: [Info] [active] 扬声器 (Realtek(R) Audio)
[ 00:00:00.540 ]: [Info] Initialize Graphics…
It looks like an issue with D3D11 Driver probably. You can try Flax with D3D12 by passing -d3d12 flag to the command line (or -vulkan to use Vulkan graphics API).
thank you very much . but i don’t know how to do it .
when run :
start /w FlaxEditor.exe -std -d3d12 -project “C:\Users\china\Documents\Flax Projects\FlaxSamples\BasicTemplate”
there is another wrong . maybe i will get another computer