About Render2D and Sprites

I noticed that Sprite does not have any Handle/Anchor information, so are they always drawn from the center ? I think it is important to be able to have an Handle Offset from Sprite atlas…

Also where do I start to learn about how to use Render2D class? I am unable to find any sample or documentation ???

1 Like

I’m not sure about sprites, but for Render2D, you will need a GPUContext to render things. You can implement custom code inside the Render event of a RenderTask to draw with Render2D.