About the Graphics category
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1
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664
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January 21, 2021
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Minimum requirements for DDGI?
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11
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907
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March 27, 2025
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I'm new to the engine and want to write custom shaders
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12
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243
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March 25, 2025
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Question about shader ('Add' vs 'Pack Float2')
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9
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120
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March 11, 2025
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Need suggestion for procedural sampling material graph (Removing terrain texture tiling)
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8
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260
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March 10, 2025
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Volume Rendering
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14
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962
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March 8, 2025
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Occlusion mask
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1
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88
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March 8, 2025
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Sprite Renderer - make unlit material not darkened(exposure adaptation)?
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0
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75
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March 5, 2025
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[SOLVED] How to disable antialiasing on texture asset?
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2
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85
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February 28, 2025
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Selected Vulkan api does not work?
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3
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118
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February 21, 2025
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Help on setting up FSR
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6
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109
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February 20, 2025
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Realistic... but how much?
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1
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136
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February 3, 2025
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How to import Cube Textures from external texture file
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5
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765
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October 5, 2023
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Direct Shader Integration for Materials
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0
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117
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December 20, 2024
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Change Resolution in Script
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5
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381
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December 2, 2024
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Possible to set depth in a shader?
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9
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610
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November 27, 2024
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Find it hard to use custume .hlsl files
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1
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131
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November 4, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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157
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October 3, 2024
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Light Materials
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2
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275
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September 9, 2024
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Blackhole Lensing
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0
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217
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August 30, 2024
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UV node equivalent in material node
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2
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220
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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252
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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229
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August 5, 2024
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How to use the foliage shading mode?
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1
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275
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July 22, 2024
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Some questions about shader pre-compilation
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2
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206
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July 21, 2024
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How to do multi-pass rendering
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0
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250
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June 20, 2024
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Graphics update needed
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3
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288
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June 20, 2024
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Video playback
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0
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197
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May 23, 2024
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Distance fog with rendering
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0
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182
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May 16, 2024
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Questions about shaders and Materials
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5
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470
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May 1, 2024
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