About the Graphics category
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1
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553
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January 21, 2021
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Find it hard to use custume .hlsl files
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0
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6
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November 3, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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52
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October 3, 2024
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Light Materials
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2
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114
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September 9, 2024
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Blackhole Lensing
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0
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75
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August 30, 2024
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UV node equivalent in material node
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2
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73
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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85
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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96
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August 5, 2024
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How to use the foliage shading mode?
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1
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76
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July 22, 2024
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Need suggestion for procedural sampling material graph (Removing terrain texture tiling)
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1
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73
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July 22, 2024
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Some questions about shader pre-compilation
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2
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72
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July 21, 2024
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How to do multi-pass rendering
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0
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108
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June 20, 2024
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Graphics update needed
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3
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175
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June 20, 2024
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Video playback
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0
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106
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May 23, 2024
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Distance fog with rendering
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0
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94
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May 16, 2024
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Questions about shaders and Materials
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5
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280
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
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132
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April 28, 2024
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New Shadow Map Atlas
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0
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131
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April 12, 2024
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About Volumetric fog particle manual
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3
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201
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April 1, 2024
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About Render2D and Sprites
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1
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244
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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268
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March 22, 2024
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Volumetric Clouds
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8
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436
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March 22, 2024
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Possible to set depth in a shader?
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7
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268
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March 21, 2024
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Sprite Projection
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6
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203
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March 19, 2024
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'Light particle' example in sample project
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0
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109
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March 17, 2024
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Double sided material, how to?
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2
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141
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March 13, 2024
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Bug with Custom LUT Textures and neutral tone mapping
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3
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175
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February 10, 2024
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All materials go black on intel graphics laptop
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1
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159
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February 9, 2024
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'Actorless rendering' with GPU Instancing
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3
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370
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January 16, 2024
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Efficiently creating waves
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4
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269
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December 16, 2023
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