About the Graphics category
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1
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723
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January 21, 2021
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Weird angle based flickering/occllusion on transparent glass material
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5
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54
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July 28, 2025
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Global Illumination Artifacts
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3
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50
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July 26, 2025
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I'm new to the engine and want to write custom shaders
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16
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339
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July 14, 2025
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Can I do vertex output things in material graph?
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2
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71
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June 10, 2025
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Minimum requirements for DDGI?
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11
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1022
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March 27, 2025
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Question about shader ('Add' vs 'Pack Float2')
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9
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160
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March 11, 2025
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Need suggestion for procedural sampling material graph (Removing terrain texture tiling)
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8
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319
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March 10, 2025
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Volume Rendering
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14
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1045
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March 8, 2025
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Occlusion mask
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1
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138
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March 8, 2025
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Sprite Renderer - make unlit material not darkened(exposure adaptation)?
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0
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124
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March 5, 2025
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[SOLVED] How to disable antialiasing on texture asset?
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2
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139
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February 28, 2025
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Selected Vulkan api does not work?
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3
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176
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February 21, 2025
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Help on setting up FSR
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6
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149
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February 20, 2025
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Realistic... but how much?
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1
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190
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February 3, 2025
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How to import Cube Textures from external texture file
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5
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902
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October 5, 2023
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Direct Shader Integration for Materials
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0
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161
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December 20, 2024
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Change Resolution in Script
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5
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444
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December 2, 2024
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Possible to set depth in a shader?
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9
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710
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November 27, 2024
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Find it hard to use custume .hlsl files
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1
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178
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November 4, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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206
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October 3, 2024
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Light Materials
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2
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328
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September 9, 2024
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Blackhole Lensing
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0
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269
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August 30, 2024
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UV node equivalent in material node
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2
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286
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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335
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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304
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August 5, 2024
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How to use the foliage shading mode?
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1
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351
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July 22, 2024
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Some questions about shader pre-compilation
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2
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258
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July 21, 2024
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How to do multi-pass rendering
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0
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308
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June 20, 2024
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Graphics update needed
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3
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340
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June 20, 2024
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