About the Graphics category
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1
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541
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January 21, 2021
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MaterialInstance SetParameterValue Performance Impact
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2
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33
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October 3, 2024
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Light Materials
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2
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94
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September 9, 2024
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Blackhole Lensing
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0
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54
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August 30, 2024
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UV node equivalent in material node
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2
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64
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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67
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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79
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August 5, 2024
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How to use the foliage shading mode?
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1
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64
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July 22, 2024
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Need suggestion for procedural sampling material graph (Removing terrain texture tiling)
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1
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57
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July 22, 2024
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Some questions about shader pre-compilation
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2
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61
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July 21, 2024
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How to do multi-pass rendering
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0
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99
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June 20, 2024
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Graphics update needed
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3
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164
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June 20, 2024
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Video playback
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0
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90
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May 23, 2024
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Distance fog with rendering
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0
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84
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May 16, 2024
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Questions about shaders and Materials
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5
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271
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
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115
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April 28, 2024
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New Shadow Map Atlas
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0
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122
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April 12, 2024
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About Volumetric fog particle manual
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3
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193
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April 1, 2024
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About Render2D and Sprites
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1
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231
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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254
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March 22, 2024
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Volumetric Clouds
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8
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416
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March 22, 2024
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Possible to set depth in a shader?
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7
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235
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March 21, 2024
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Sprite Projection
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6
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192
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March 19, 2024
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'Light particle' example in sample project
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0
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96
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March 17, 2024
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Double sided material, how to?
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2
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129
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March 13, 2024
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Bug with Custom LUT Textures and neutral tone mapping
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3
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162
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February 10, 2024
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All materials go black on intel graphics laptop
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1
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140
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February 9, 2024
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'Actorless rendering' with GPU Instancing
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3
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345
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January 16, 2024
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Efficiently creating waves
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4
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247
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December 16, 2023
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Issues with terrain LOD distribution
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3
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265
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December 16, 2023
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