About the Graphics category
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1
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605
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January 21, 2021
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Need suggestion for procedural sampling material graph (Removing terrain texture tiling)
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2
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124
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January 14, 2025
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How to import Cube Textures from external texture file
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5
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514
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October 5, 2023
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Direct Shader Integration for Materials
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0
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35
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December 20, 2024
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Minimum requirements for DDGI?
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6
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675
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December 15, 2024
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Volume Rendering
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13
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726
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December 3, 2024
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Change Resolution in Script
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5
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265
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December 2, 2024
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Possible to set depth in a shader?
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9
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397
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November 27, 2024
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Find it hard to use custume .hlsl files
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1
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70
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November 4, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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81
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October 3, 2024
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Light Materials
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2
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180
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September 9, 2024
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Blackhole Lensing
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0
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145
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August 30, 2024
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UV node equivalent in material node
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2
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122
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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140
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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144
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August 5, 2024
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How to use the foliage shading mode?
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1
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121
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July 22, 2024
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Some questions about shader pre-compilation
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2
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111
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July 21, 2024
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How to do multi-pass rendering
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0
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150
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June 20, 2024
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Graphics update needed
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3
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210
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June 20, 2024
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Video playback
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0
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137
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May 23, 2024
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Distance fog with rendering
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0
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124
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May 16, 2024
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Questions about shaders and Materials
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5
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349
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
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193
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April 28, 2024
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New Shadow Map Atlas
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0
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165
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April 12, 2024
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About Volumetric fog particle manual
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3
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241
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April 1, 2024
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About Render2D and Sprites
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1
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289
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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330
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March 22, 2024
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Volumetric Clouds
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8
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563
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March 22, 2024
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Sprite Projection
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6
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264
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March 19, 2024
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'Light particle' example in sample project
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0
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137
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March 17, 2024
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