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Realistic... but how much?
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1
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426
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February 3, 2025
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How to import Cube Textures from external texture file
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5
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1363
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October 5, 2023
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Direct Shader Integration for Materials
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0
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329
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December 20, 2024
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Change Resolution in Script
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5
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683
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December 2, 2024
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Possible to set depth in a shader?
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9
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1089
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November 27, 2024
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Find it hard to use custume .hlsl files
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1
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323
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November 4, 2024
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MaterialInstance SetParameterValue Performance Impact
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2
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378
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October 3, 2024
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Light Materials
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2
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511
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September 9, 2024
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UV node equivalent in material node
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2
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502
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August 6, 2024
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Parallax Occlusion Mapping not works with Triplanar Sampling
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1
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593
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August 5, 2024
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Tessellation not works with Triplanar Sample output
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2
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554
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August 5, 2024
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How to use the foliage shading mode?
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1
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582
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July 22, 2024
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Some questions about shader pre-compilation
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2
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441
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July 21, 2024
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How to do multi-pass rendering
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0
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514
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June 20, 2024
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Graphics update needed
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3
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464
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June 20, 2024
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Video playback
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0
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355
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May 23, 2024
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Distance fog with rendering
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0
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331
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May 16, 2024
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Questions about shaders and Materials
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5
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703
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
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484
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April 28, 2024
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New Shadow Map Atlas
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0
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453
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April 12, 2024
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About Volumetric fog particle manual
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3
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501
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April 1, 2024
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About Render2D and Sprites
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1
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557
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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713
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March 22, 2024
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Volumetric Clouds
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8
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1132
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March 22, 2024
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Sprite Projection
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6
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660
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March 19, 2024
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'Light particle' example in sample project
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0
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330
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March 17, 2024
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Double sided material, how to?
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2
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522
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March 13, 2024
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Bug with Custom LUT Textures and neutral tone mapping
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3
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457
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February 10, 2024
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All materials go black on intel graphics laptop
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1
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394
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February 9, 2024
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'Actorless rendering' with GPU Instancing
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3
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978
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January 16, 2024
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