How to do multi-pass rendering
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0
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368
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June 20, 2024
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Graphics update needed
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3
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375
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June 20, 2024
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Video playback
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0
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281
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May 23, 2024
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Distance fog with rendering
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0
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259
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May 16, 2024
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Questions about shaders and Materials
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5
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595
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May 1, 2024
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Is Flax easy to make cel-shading/toon-shading?
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1
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391
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April 28, 2024
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New Shadow Map Atlas
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0
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355
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April 12, 2024
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About Volumetric fog particle manual
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3
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418
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April 1, 2024
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About Render2D and Sprites
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1
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465
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March 22, 2024
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How about supporting SDF-based Text rendering / Decals in world space(TextRender etc)?
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1
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585
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March 22, 2024
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Volumetric Clouds
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8
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941
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March 22, 2024
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Sprite Projection
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6
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522
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March 19, 2024
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'Light particle' example in sample project
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0
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258
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March 17, 2024
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Double sided material, how to?
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2
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408
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March 13, 2024
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Bug with Custom LUT Textures and neutral tone mapping
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3
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361
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February 10, 2024
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All materials go black on intel graphics laptop
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1
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314
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February 9, 2024
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'Actorless rendering' with GPU Instancing
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3
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801
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January 16, 2024
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Efficiently creating waves
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4
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552
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December 16, 2023
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Issues with terrain LOD distribution
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3
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645
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December 16, 2023
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Realistic human shaders
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2
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421
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December 4, 2023
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'DefaultTerrainMaterial' purpose?
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2
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385
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December 1, 2023
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Fullscreen mode in 1.7
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3
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764
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November 9, 2023
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Flax Crashes after a while in the middle of the lightmap bake
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3
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556
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November 8, 2023
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Motion Blur Issue with Close, Fixed Objects
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1
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457
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November 8, 2023
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Fluid Simulation with Volumetric Visualization
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5
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657
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November 6, 2023
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Strange behavior in fullscreen mode
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0
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347
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October 28, 2023
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Vertex Position.xyz in the visual shader
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1
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469
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October 16, 2023
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Manually Rendering Meshes and Models
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6
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912
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October 13, 2023
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How can I improve this shadow cascade transition?
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2
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445
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October 13, 2023
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Save Baked ReflectionProbe's CubeTexture to .flax asset file
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2
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350
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October 6, 2023
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